McRogueFace/src/PythonScene.cpp

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#include "PythonScene.h"
#include "ActionCode.h"
#include "McRFPy_API.h"
PythonScene::PythonScene(GameEngine* g, std::string pymodule)
: Scene(g) {
// mouse events
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Left, "click");
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Left, "rclick");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down");
// keyboard events
registerAction(ActionCode::KEY + sf::Keyboard::Q, "upleft");
registerAction(ActionCode::KEY + sf::Keyboard::W, "up");
registerAction(ActionCode::KEY + sf::Keyboard::E, "upright");
registerAction(ActionCode::KEY + sf::Keyboard::A, "left");
registerAction(ActionCode::KEY + sf::Keyboard::S, "down");
registerAction(ActionCode::KEY + sf::Keyboard::D, "right");
registerAction(ActionCode::KEY + sf::Keyboard::Z, "downleft");
registerAction(ActionCode::KEY + sf::Keyboard::X, "wait");
registerAction(ActionCode::KEY + sf::Keyboard::C, "downright");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad7, "upleft");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad8, "up");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad9, "upright");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad4, "left");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad5, "wait");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad6, "right");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad1, "downleft");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad2, "down");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad3, "downright");
// window resize
registerAction(0, "event");
dragging = false;
// import pymodule and call start()
McRFPy_API::executePyString("import " + pymodule);
McRFPy_API::executePyString(pymodule + ".start()");
}
void PythonScene::update() {
McRFPy_API::entities.update();
// check if left click is still down & mouse has moved
// continue the drag motion
if (dragging && drag_grid) {
auto mousepos = sf::Mouse::getPosition(game->getWindow());
auto dx = mousepos.x - mouseprev.x,
dy = mousepos.y - mouseprev.y;
drag_grid->center_x += (dx / drag_grid->zoom);
drag_grid->center_y += (dy / drag_grid->zoom);
}
}
void PythonScene::doLClick(sf::Vector2i mousepos) {
// UI buttons get first chance
for (auto pair : McRFPy_API::menus) {
if (!pair.second->visible) continue;
for (auto b : pair.second->buttons) {
if (b.contains(mousepos)) {
McRFPy_API::doAction(b.getAction());
return;
}
}
}
// left clicking a grid to select a square
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was clicked
return;
}
}
}
void PythonScene::doRClick(sf::Vector2i mousepos) {
// just grids for right click
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was clicked
return;
}
}
}
void PythonScene::doZoom(sf::Vector2i mousepos, int value) {
// just grids for right click
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was zoomed
float new_zoom = pair.second->zoom + (value * 0.25);
if (new_zoom >= 0.5 && new_zoom <= 5.0) {
pair.second->zoom = new_zoom;
}
}
}
}
void PythonScene::doAction(std::string name, std::string type) {
auto mousepos = sf::Mouse::getPosition(game->getWindow());
if (ACTIONONCE("click")) {
// left click start
dragstart = mousepos;
mouseprev = mousepos;
dragging = true;
// determine the grid that contains the cursor
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was clicked
drag_grid = pair.second;
}
}
}
else if (ACTIONAFTER("click")) {
// left click end
// if click ended without starting a drag event, try lclick?
if (dragstart == mousepos) {
// mouse did not move, do click
doLClick(mousepos);
}
dragging = false;
drag_grid = NULL;
}
else if (ACTIONONCE("rclick")) {
// not going to test for right click drag - just rclick
doRClick(mousepos);
}
else if (ACTIONONCE("wheel_up")) {
// try zoom in
doZoom(mousepos, 1);
}
else if (ACTIONONCE("wheel_down")) {
// try zoom out
doZoom(mousepos, -1);
}
}
void PythonScene::sRender() {
game->getWindow().clear();
for (auto pair: McRFPy_API::grids) {
if (!pair.second->visible) continue;
pair.second->render(game->getWindow());
}
for (auto pair: McRFPy_API::menus) {
if (!pair.second->visible) continue;
pair.second->render(game->getWindow());
}
game->getWindow().display();
}