McRogueFace/src/UITestScene.cpp

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#include "UITestScene.h"
#include "ActionCode.h"
UITestScene::UITestScene(GameEngine* g) : Scene(g)
{
text.setFont(game->getFont());
text.setString("Test Scene for UI elements");
text.setCharacterSize(24);
//registerAction(ActionCode::KEY + sf::Keyboard::Space, "start_game");
//registerAction(ActionCode::KEY + sf::Keyboard::Up, "up");
//registerAction(ActionCode::KEY + sf::Keyboard::Down, "down");
// Create a UI element or three?
e1 = UIFrame(100,150,400,400);
//e1.box.setPosition(100, 150);
//e1.box.setSize(sf::Vector2f(400,400));
//e1.box.setFillColor(sf::Color(255, 0, 0));
e1.fillColor(sf::Color(255,0,0));
e1a = UIFrame(50,50,200,200);
//e1a.box.setPosition(50, 50);
//e1a.box.setSize(sf::Vector2f(200,200));
//e1a.box.setFillColor(sf::Color(0, 255, 0));
e1a.fillColor(sf::Color(0, 255, 0));
e1.children.push_back(&e1a);
e1aa = UIFrame(5,5,100,100);
//e1aa.box.setPosition(5, 5);
//e1aa.box.setSize(sf::Vector2f(100,100));
//e1aa.box.setFillColor(sf::Color(0, 0, 255));
e1aa.fillColor(sf::Color(0, 0, 255));
e1a.children.push_back(&e1aa);
e2 = UICaption();
e2.text.setFont(game->getFont());
e2.text.setString("Hello World.");
//e2.text.setColor(sf::Color(255, 255, 255));
e2.text.setPosition(50, 250);
ui_elements.push_back(&e1);
ui_elements.push_back(&e2);
}
void UITestScene::update()
{
//std::cout << "MenuScene update" << std::endl;
}
void UITestScene::doAction(std::string name, std::string type)
{
//std::cout << "MenuScene doAction: " << name << ", " << type << std::endl;
//if (name.compare("start_game") == 0 and type.compare("start") == 0)
if(ACTION("start_game", "start"))
game->changeScene("py");
/*
else if(ACTIONONCE("up"))
game->getWindow().setSize(sf::Vector2u(1280, 800));
else if(ACTIONONCE("down"))
game->getWindow().setSize(sf::Vector2u(1024, 768));
*/
}
void UITestScene::sRender()
{
game->getWindow().clear();
game->getWindow().draw(text);
// draw all UI elements
for (auto e: ui_elements)
{
//std::cout << "Rendering element\n";
e->render();
}
//e1.render(sf::Vector2f(0, 0));
//e1.render(sf::Vector2f(-100, -100));
game->getWindow().display();
McRFPy_API::REPL();
}