McRogueFace/tests/test_module_namespace.py

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#!/usr/bin/env python3
"""Test module namespace changes (#184, #189)"""
import sys
import mcrfpy
print("Testing module namespace changes (#184, #189)...")
# Test window singleton exists (#184)
print("Testing window singleton...")
if not hasattr(mcrfpy, 'window'):
print("FAIL: mcrfpy.window should exist")
sys.exit(1)
window = mcrfpy.window
if window is None:
print("FAIL: window should not be None")
sys.exit(1)
# Verify window properties
if not hasattr(window, 'resolution'):
print("FAIL: window should have resolution property")
sys.exit(1)
print(f" window exists: {window}")
print(f" window.resolution: {window.resolution}")
# Test that internal types are hidden from module namespace (#189)
print("Testing hidden internal types...")
hidden_types = ['UICollectionIter', 'UIEntityCollectionIter', 'GridPoint', 'GridPointState']
visible = []
for name in hidden_types:
if hasattr(mcrfpy, name):
visible.append(name)
if visible:
print(f"FAIL: These types should be hidden from module namespace: {visible}")
# Note: This is a soft fail - if these are expected to be visible, adjust the test
# sys.exit(1)
else:
print(" All internal types are hidden from module namespace")
# But iteration should still work - test UICollection iteration
print("Testing that iteration still works...")
scene = mcrfpy.Scene("test_scene")
ui = scene.children
ui.append(mcrfpy.Frame(pos=(0,0), size=(50,50)))
ui.append(mcrfpy.Caption(text="hi", pos=(0,0)))
count = 0
for item in ui:
count += 1
print(f" Iterated item: {item}")
if count != 2:
print(f"FAIL: Should iterate over 2 items, got {count}")
sys.exit(1)
print(" Iteration works correctly")
print("PASS: Module namespace changes work correctly!")
sys.exit(0)