McRogueFace/tests/unit/test_properties_quick.py

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#!/usr/bin/env python3
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"""Quick test of drawable properties"""
import mcrfpy
import sys
# Initialize scene
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test = mcrfpy.Scene("test")
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mcrfpy.current_scene = test
print("\n=== Testing Properties ===")
all_pass = True
# Test Frame
try:
frame = mcrfpy.Frame(pos=(10, 10), size=(100, 100))
print(f"Frame visible: {frame.visible}")
frame.visible = False
print(f"Frame visible after setting to False: {frame.visible}")
print(f"Frame opacity: {frame.opacity}")
frame.opacity = 0.5
print(f"Frame opacity after setting to 0.5: {frame.opacity}")
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bounds = frame.bounds
print(f"Frame bounds: pos={bounds[0]}, size={bounds[1]}")
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frame.x += 5
frame.y += 5
bounds2 = frame.bounds
print(f"Frame bounds after move: pos={bounds2[0]}, size={bounds2[1]}")
print("+ Frame properties work!")
except Exception as e:
print(f"x Frame failed: {e}")
all_pass = False
# Test Entity
try:
entity = mcrfpy.Entity()
print(f"\nEntity visible: {entity.visible}")
entity.visible = False
print(f"Entity visible after setting to False: {entity.visible}")
print(f"Entity opacity: {entity.opacity}")
entity.opacity = 0.7
print(f"Entity opacity after setting to 0.7: {entity.opacity}")
print("+ Entity properties work!")
except Exception as e:
print(f"x Entity failed: {e}")
all_pass = False
if all_pass:
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print("\nPASS", file=sys.stderr)
sys.exit(0)
else:
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print("\nFAIL", file=sys.stderr)
sys.exit(1)