McRogueFace/src/UI.h

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#pragma once
#include "Common.h"
#include "Python.h"
#include "structmember.h"
#include "IndexTexture.h"
#include "Resources.h"
#include <list>
Squashed commit of the following: [standardize_color_handling] closes #11 Check the abandoned feature branch for PyLinkedColor, a time-expensive but now abandoned feature to link a color value to a UIDrawable. There are some TODOs left in the PyColor class, but that can go under cleanup. I'm way over time on this, so I'm taking a small victory :) commit 572aa526058ae012f622393eae01c65cbc8dc05e Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 30 21:18:26 2024 -0400 More color table updates commit 01706bd59d9b62fe1ea8f8dcce0929da738490dd Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 30 21:13:31 2024 -0400 Color wrapup... Cutting PyLinkedColor to simplify my cursedly mortal, finite existence commit 3991ac13d6471e491cbccf2ddb8d36bad528b2f7 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 28 23:50:50 2024 -0400 Still having segfaults with LinkedColor and captions (specifically outline color, but that might not be the actual cause). PyColor shaping back up in simplified form. commit 06e24a1b27c2f1ec520537f3a5b9b08d68d07829 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 28 20:53:49 2024 -0400 LinkedColor now reflecting changes to the linked color value. Needs set method + RGBA / color properties commit 41509dfe9640a67f924c5f843fe6bceb0cdb8f78 Author: John McCardle <mccardle.john@gmail.com> Date: Wed Mar 27 21:10:03 2024 -0400 Addressing issues with PyColor by splitting behavior off into PyLinkedColor commit 13a4ddf41b41dfc123a00468377b4f8fae0da845 Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 26 23:02:00 2024 -0400 Build runs again. PyColor objects are being instantiated, with bugs and no test of color changing commit 1601fc7faba53e8d0d5814688b80e5cbfec2a700 Author: John McCardle <mccardle.john@gmail.com> Date: Mon Mar 25 20:48:08 2024 -0400 Still doesn't compile, but now the issue is in UI.h overcoupling. Progress! commit 13672c8fdbe7f3db385c93234331bb16267ef18b Author: John McCardle <mccardle.john@gmail.com> Date: Sun Mar 24 21:19:37 2024 -0400 Dabbling around this morning; still not building commit 79090b553f08af7dd03892c2153073d8457a566d Author: John McCardle <mccardle.john@gmail.com> Date: Sun Mar 24 08:36:06 2024 -0400 Unsaved changes from last night commit 2cac6f03c601de4591dbd8205418a1cbfe7e7e9f Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 23 23:07:10 2024 -0400 untested PyColor base implementation commit 3728e5fcc8bd745ef0268312a808fab6c82d7d91 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 23 23:06:36 2024 -0400 Color naming prototype
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#include "PyCallable.h"
Squashed commit of the following: [standardize_texture_handling] closes #18 commit b114ec308518607fad5777c6c1b516381e2a78b9 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 21 22:22:35 2024 -0400 cleaning up for merge commit d7228172c4d5455159cd91782b49304a971bb444 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 21 21:39:15 2024 -0400 Messy, but monumental: PyTexture::pyObject works this also coincidentally fixes a weird bug I encountered while (mis?)using tp_alloc: by using PyType_GenericAlloc, I avoid the segfault that tp_alloc sometimes causes. See the horrible UIDrawable retrieval macro that I use in UI.h for a workaround that can probably be replaced with this technique commit 2cf8f9431025b3eecb67422e98ec95e3f2b4038f Author: John McCardle <mccardle.john@gmail.com> Date: Wed Mar 20 21:16:52 2024 -0400 Radical new example pattern for exposing a C++ class to Python commit 84a8886da2570a8087f83141f0d41fef65073d99 Author: John McCardle <mccardle.john@gmail.com> Date: Sun Mar 17 16:29:33 2024 -0400 Fixed render issue with UIGrid / PyTexture: wasn't positioning or scaling properly after fetching sprite commit 20f80c4114fce029faf28a195ffdbb041181e484 Author: John McCardle <mccardle.john@gmail.com> Date: Sun Mar 17 16:23:52 2024 -0400 Fixed sprite indexing error in PyTexture; needs non-square sprite tests, but feeling confident! commit afd4ff1925382622abf79db132b6123ee33b946b Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 16 21:53:24 2024 -0400 good progress, we're building again. Issue with Grid (tile sprite) textures and I think the sprite indexes are being calculated wrong (x and y transposed?) commit bfd33102d13072eb4624cb07dcf5a55a98e93aa0 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 16 14:52:35 2024 -0400 Squashed basically all the compile bugs in UISprite, but UIEntity and UIGrid use textures as well, so they need to be fixed too before the project will build again commit 47d0e34a17eb4aa86f781d0a022180d637cec602 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 16 11:31:39 2024 -0400 Initial PyTexture class no testing done. should enable rectangular (non-square) textures "sprite" method; let's just overwrite sprites with texture coords Hoping to replace awful code like: `self->data->sprite.sprite.setTextureRect(self->data->sprite.itex->spriteCoordinates(val));` with something like: `self->data->sprite = self->data->texture->sprite(val);`
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#include "PyTexture.h"
Squashed commit of the following: [standardize_color_handling] closes #11 Check the abandoned feature branch for PyLinkedColor, a time-expensive but now abandoned feature to link a color value to a UIDrawable. There are some TODOs left in the PyColor class, but that can go under cleanup. I'm way over time on this, so I'm taking a small victory :) commit 572aa526058ae012f622393eae01c65cbc8dc05e Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 30 21:18:26 2024 -0400 More color table updates commit 01706bd59d9b62fe1ea8f8dcce0929da738490dd Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 30 21:13:31 2024 -0400 Color wrapup... Cutting PyLinkedColor to simplify my cursedly mortal, finite existence commit 3991ac13d6471e491cbccf2ddb8d36bad528b2f7 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 28 23:50:50 2024 -0400 Still having segfaults with LinkedColor and captions (specifically outline color, but that might not be the actual cause). PyColor shaping back up in simplified form. commit 06e24a1b27c2f1ec520537f3a5b9b08d68d07829 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 28 20:53:49 2024 -0400 LinkedColor now reflecting changes to the linked color value. Needs set method + RGBA / color properties commit 41509dfe9640a67f924c5f843fe6bceb0cdb8f78 Author: John McCardle <mccardle.john@gmail.com> Date: Wed Mar 27 21:10:03 2024 -0400 Addressing issues with PyColor by splitting behavior off into PyLinkedColor commit 13a4ddf41b41dfc123a00468377b4f8fae0da845 Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 26 23:02:00 2024 -0400 Build runs again. PyColor objects are being instantiated, with bugs and no test of color changing commit 1601fc7faba53e8d0d5814688b80e5cbfec2a700 Author: John McCardle <mccardle.john@gmail.com> Date: Mon Mar 25 20:48:08 2024 -0400 Still doesn't compile, but now the issue is in UI.h overcoupling. Progress! commit 13672c8fdbe7f3db385c93234331bb16267ef18b Author: John McCardle <mccardle.john@gmail.com> Date: Sun Mar 24 21:19:37 2024 -0400 Dabbling around this morning; still not building commit 79090b553f08af7dd03892c2153073d8457a566d Author: John McCardle <mccardle.john@gmail.com> Date: Sun Mar 24 08:36:06 2024 -0400 Unsaved changes from last night commit 2cac6f03c601de4591dbd8205418a1cbfe7e7e9f Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 23 23:07:10 2024 -0400 untested PyColor base implementation commit 3728e5fcc8bd745ef0268312a808fab6c82d7d91 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Mar 23 23:06:36 2024 -0400 Color naming prototype
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#include "PyColor.h"
#include "PyVector.h"
#include "PyFont.h"
Squashed commit of the following: [break_up_ui_h] Closes #43 No segfault found in cos_play after completing the checklist. Maybe I accidentally fixed it...? commit 6aa151aba33d676c7c1290467bb3c6360820c816 Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:43:58 2024 -0400 UISprite.h/.cpp cleanup commit ec0374ef50ecbbcc48b9901d296dfa48d57605bd Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:37:39 2024 -0400 UIGridPoint.h/.cpp reorganization commit 2cb7339535990d91e5d256bca8533ec1c32bb11a Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:19:25 2024 -0400 UIGrid.h/.cpp cleanup. I have reservations about the UIEntityCollection[Iter] classes + methods living there, but not enough to fix it right now. commit 5d6af324bf2a6772a681a62b9dbe399b9c4c78d8 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 22:14:57 2024 -0400 UIFrame - moving static method into class namespace; no type object access commit 567218cd7bb58c87fd980166010752a0e913ef2d Author: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 21:23:49 2024 -0400 UIEntity fixes for the UI.h split: There are segfaults in cos_play, I may have missed a type usage or something commit 76693acd289a378a8a2dffe9e9657084d5db3ce3 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:18:37 2024 -0400 delete leftover comments commit 9efe998a3396182b468969b9a495164bd95100a3 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:17:43 2024 -0400 some work on UICaption and UICollection; fixing segfaults resulting from mcrfpydef namepace TypeObject usage commit 714965da4544b8848306ad9b281f48b2378567a5 Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 12 14:15:00 2024 -0400 eliminate extra includes on UICaption commit 8efa25878f8f2b3a670693bbe197af618d373360 Author: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:41:14 2024 -0400 remove a lot of stuff commit c186d8c7f301f216f46ea52c92d60d15615c45ff Author: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:10:15 2024 -0400 We are compiling again! Started refactoring UICaption to be more idiomatic commit 1b6e2a709bfa3adc38183e30f1cc999efd7ef7c9 Author: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:42:02 2024 -0400 Still not quite compiling; as predicted, a lot of interdependency and definition order bugs to untangle commit aa7553a81807b017c64fbf860e54cb48fc136243 Author: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:41:20 2024 -0400 PyTexture clean up scribbles and experiments commit c0201d989acb2dbd25ae80f6642c4b849db0c0b5 Author: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:55:00 2024 -0400 additional unsaved changes commit 83a63a3093d206fa2d00c7bf278b78de0a060b92 Author: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:45:00 2024 -0400 doesn't compile, but UI.h/.cpp code has been divvy'd up. refs #43 @2h
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#include "UIDrawable.h"
Squashed commit of the following: [break_up_ui_h] Closes #43 No segfault found in cos_play after completing the checklist. Maybe I accidentally fixed it...? commit 6aa151aba33d676c7c1290467bb3c6360820c816 Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:43:58 2024 -0400 UISprite.h/.cpp cleanup commit ec0374ef50ecbbcc48b9901d296dfa48d57605bd Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:37:39 2024 -0400 UIGridPoint.h/.cpp reorganization commit 2cb7339535990d91e5d256bca8533ec1c32bb11a Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:19:25 2024 -0400 UIGrid.h/.cpp cleanup. I have reservations about the UIEntityCollection[Iter] classes + methods living there, but not enough to fix it right now. commit 5d6af324bf2a6772a681a62b9dbe399b9c4c78d8 Author: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 22:14:57 2024 -0400 UIFrame - moving static method into class namespace; no type object access commit 567218cd7bb58c87fd980166010752a0e913ef2d Author: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 21:23:49 2024 -0400 UIEntity fixes for the UI.h split: There are segfaults in cos_play, I may have missed a type usage or something commit 76693acd289a378a8a2dffe9e9657084d5db3ce3 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:18:37 2024 -0400 delete leftover comments commit 9efe998a3396182b468969b9a495164bd95100a3 Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:17:43 2024 -0400 some work on UICaption and UICollection; fixing segfaults resulting from mcrfpydef namepace TypeObject usage commit 714965da4544b8848306ad9b281f48b2378567a5 Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 12 14:15:00 2024 -0400 eliminate extra includes on UICaption commit 8efa25878f8f2b3a670693bbe197af618d373360 Author: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:41:14 2024 -0400 remove a lot of stuff commit c186d8c7f301f216f46ea52c92d60d15615c45ff Author: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:10:15 2024 -0400 We are compiling again! Started refactoring UICaption to be more idiomatic commit 1b6e2a709bfa3adc38183e30f1cc999efd7ef7c9 Author: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:42:02 2024 -0400 Still not quite compiling; as predicted, a lot of interdependency and definition order bugs to untangle commit aa7553a81807b017c64fbf860e54cb48fc136243 Author: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:41:20 2024 -0400 PyTexture clean up scribbles and experiments commit c0201d989acb2dbd25ae80f6642c4b849db0c0b5 Author: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:55:00 2024 -0400 additional unsaved changes commit 83a63a3093d206fa2d00c7bf278b78de0a060b92 Author: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:45:00 2024 -0400 doesn't compile, but UI.h/.cpp code has been divvy'd up. refs #43 @2h
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#include "UIFrame.h"
#include "UICaption.h"
#include "UISprite.h"
#include "UIGridPoint.h"
#include "UIEntity.h"
#include "UIGrid.h"
#include "UICollection.h"