65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
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#include "PathProvider.h"
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#include "UIGrid.h"
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#include "UIGridPathfinding.h"
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#include "UIGridPoint.h"
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static bool cellWalkable(UIGrid& grid, int x, int y) {
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if (x < 0 || x >= grid.grid_w || y < 0 || y >= grid.grid_h) return false;
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return grid.at(x, y).walkable;
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}
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// -----------------------------------------------------------------------------
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// DijkstraProvider
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// -----------------------------------------------------------------------------
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DijkstraProvider::DijkstraProvider(std::shared_ptr<DijkstraMap> map)
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: map_(std::move(map)) {}
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sf::Vector2i DijkstraProvider::nextStep(sf::Vector2i from, UIGrid& /*grid*/, bool* ok) {
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if (!map_) {
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if (ok) *ok = false;
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return {-1, -1};
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}
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bool valid = false;
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sf::Vector2i step = map_->descentStep(from.x, from.y, &valid);
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if (ok) *ok = valid;
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return step;
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}
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// -----------------------------------------------------------------------------
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// AStarProvider
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// -----------------------------------------------------------------------------
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AStarProvider::AStarProvider(std::vector<sf::Vector2i> path)
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: path_(std::move(path)) {}
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sf::Vector2i AStarProvider::nextStep(sf::Vector2i /*from*/, UIGrid& /*grid*/, bool* ok) {
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if (index_ >= path_.size()) {
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if (ok) *ok = false;
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return {-1, -1};
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}
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if (ok) *ok = true;
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return path_[index_++];
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}
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// -----------------------------------------------------------------------------
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// TargetProvider
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// -----------------------------------------------------------------------------
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TargetProvider::TargetProvider(sf::Vector2i target)
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: target_(target) {}
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sf::Vector2i TargetProvider::nextStep(sf::Vector2i from, UIGrid& grid, bool* ok) {
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int dx = target_.x - from.x;
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int dy = target_.y - from.y;
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if (dx == 0 && dy == 0) {
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if (ok) *ok = false;
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return {-1, -1}; // already at target
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}
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int sx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
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int sy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
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sf::Vector2i step{from.x + sx, from.y + sy};
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if (!cellWalkable(grid, step.x, step.y)) {
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if (ok) *ok = false;
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return {-1, -1};
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}
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if (ok) *ok = true;
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return step;
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}
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