McRogueFace/tests/docs/test_quickstart_entities.py

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#!/usr/bin/env python3
"""Test for quickstart.md 'Game Entity' example.
Original (DEPRECATED - lines 133-168):
mcrfpy.createScene("game")
grid = mcrfpy.Grid(20, 15, texture, (10, 10), (640, 480))
ui = mcrfpy.sceneUI("game")
player = mcrfpy.Entity((10, 7), texture, 85)
mcrfpy.keypressScene(handle_keys)
mcrfpy.setScene("game")
Modern equivalent below.
"""
import mcrfpy
from mcrfpy import automation
import sys
# Create scene using modern API
scene = mcrfpy.Scene("game")
scene.activate()
mcrfpy.step(0.01)
# Load texture
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
# Create grid using modern keyword API
grid = mcrfpy.Grid(
grid_size=(20, 15),
texture=texture,
pos=(10, 10),
size=(640, 480)
)
scene.children.append(grid)
# Add player entity
player = mcrfpy.Entity(grid_pos=(10, 7), texture=texture, sprite_index=85)
grid.entities.append(player)
# Add NPC entity
npc = mcrfpy.Entity(grid_pos=(5, 5), texture=texture, sprite_index=109)
grid.entities.append(npc)
# Add treasure chest
treasure = mcrfpy.Entity(grid_pos=(15, 10), texture=texture, sprite_index=89)
grid.entities.append(treasure)
# Movement handler using modern API
def handle_keys(key, state):
if state == "start":
x, y = player.pos[0], player.pos[1]
if key == "W":
player.pos = (x, y - 1)
elif key == "S":
player.pos = (x, y + 1)
elif key == "A":
player.pos = (x - 1, y)
elif key == "D":
player.pos = (x + 1, y)
scene.on_key = handle_keys
# Center grid on player
grid.center = (10, 7)
# Render and screenshot
mcrfpy.step(0.1)
automation.screenshot("/opt/goblincorps/repos/McRogueFace/tests/docs/screenshots/quickstart_entities.png")
print("PASS - quickstart entities")
sys.exit(0)