McRogueFace/tests/shader_toggle_test.py

90 lines
2.8 KiB
Python
Raw Permalink Normal View History

#!/usr/bin/env python3
"""
Shader Toggle Test - Regression test for position corruption bug
Tests that toggling shader_enabled on and off does not corrupt frame position.
This was a bug similar to #223 where box.setPosition(0,0) during texture
rendering was never restored when switching back to standard rendering.
"""
import mcrfpy
import sys
scene = mcrfpy.Scene("toggle_test")
mcrfpy.current_scene = scene
ui = scene.children
# Background
bg = mcrfpy.Frame(pos=(0, 0), size=(800, 600), fill_color=(20, 20, 30, 255))
ui.append(bg)
# Create test frame at a specific position
test_frame = mcrfpy.Frame(
pos=(200, 200),
size=(150, 100),
fill_color=(80, 120, 180, 255),
outline_color=(255, 255, 255, 255),
outline=3.0
)
label = mcrfpy.Caption(text="Test Frame", pos=(10, 10), font_size=14)
label.fill_color = (255, 255, 255, 255)
test_frame.children.append(label)
ui.append(test_frame)
# Status display
status = mcrfpy.Caption(text="Status: Initial", pos=(20, 20), font_size=16)
status.fill_color = (255, 255, 100, 255)
ui.append(status)
pos_display = mcrfpy.Caption(text="", pos=(20, 50), font_size=14)
pos_display.fill_color = (200, 200, 200, 255)
ui.append(pos_display)
instructions = mcrfpy.Caption(
text="Press 1: Enable shader | 2: Disable shader | Q: Quit",
pos=(20, 550), font_size=14
)
instructions.fill_color = (150, 150, 150, 255)
ui.append(instructions)
def update_display():
pos_display.text = f"Position: ({test_frame.x}, {test_frame.y}) | Shader: {test_frame.shader_enabled}"
update_display()
test_count = 0
def on_key(key, state):
global test_count
if state != "start":
return
if key == "Num1" or key == "1":
test_frame.shader_enabled = True
status.text = "Status: Shader ENABLED"
update_display()
test_count += 1
elif key == "Num2" or key == "2":
test_frame.shader_enabled = False
status.text = "Status: Shader DISABLED"
update_display()
test_count += 1
# Check if position is still correct
if test_frame.x != 200 or test_frame.y != 200:
status.text = f"BUG! Position corrupted to ({test_frame.x}, {test_frame.y})"
status.fill_color = (255, 100, 100, 255)
else:
status.text = "Status: Shader DISABLED - Position OK!"
status.fill_color = (100, 255, 100, 255)
elif key in ("Q", "Escape"):
if test_frame.x == 200 and test_frame.y == 200:
print(f"PASS: Position remained correct after {test_count} toggles")
else:
print(f"FAIL: Position corrupted to ({test_frame.x}, {test_frame.y})")
sys.exit(0)
scene.on_key = on_key
print("Shader Toggle Test")
print("Press 1 to enable shader, 2 to disable, Q to quit")
print("Frame should stay at (200, 200) regardless of shader state")