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Site admin.
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Joined on
2020-09-17
remove setScene, keyPressScene, currentScene in favor of mcrfpy.scene
Turn-based LLM Agent Orchestration
Progress Update (2024-12-14)
Core orchestration infrastructure implemented in commits 2890528, de73903:
Completed Components
- ✅ TurnOrchestrator - Manages multi-turn simulation…
Deterministic Text Descriptions From Room Graph
[Major Feature] WebAssembly/Emscripten build target for browser deployment
[Major Feature] True headless execution without X11/GPU dependencies
Note: libtcod-headless Already Exists
The project already maintains a fork of libtcod without SDL dependencies: https://github.com/jmccardle/libtcod-headless
This means libtcod is **not a…
[Major Feature] True headless execution without X11/GPU dependencies
Turn-based LLM Agent Orchestration
New Files in
Multi-Agent VLLM Demo Complete
Committed and pushed multi-agent perspective cycling demo (4713b62, b1b3773).
New Files in tests/vllm_demo/
Turn-based LLM Agent Orchestration
Initial VLLM Integration Demo Complete
Created tests/vllm_demo.py as a proof-of-concept demonstrating the core infrastructure:
What's Working
- Headless screenshot capture - Using…
Separate render loop from game state loop
Generate Python type stub files (.pyi)