currencies as object; lintfix
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3 changed files with 50 additions and 50 deletions
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@ -1,15 +1,14 @@
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<template>
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<div>
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<button @click="add"> add {{addIncrement}} </button>
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<button @click="stepup"> {{mulIncrement}}x addition per step </button>
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<button @click="jumpup"> 10x more multiplication per step</button>
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<button @click="add">add {{ addIncrement }}</button>
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<button @click="stepup">{{ mulIncrement }}x addition per step</button>
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<button @click="jumpup">10x more multiplication per step</button>
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<button @click="toggletimer">Tick automatically</button>
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</div>
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</template>
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<script>
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import Decimal from "break_infinity.js";
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import Decimal from 'break_infinity.js'
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export default {
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name: 'InfinityTester',
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@ -18,42 +17,44 @@ export default {
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addIncrement: new Decimal(100),
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mulIncrement: new Decimal(10),
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bigValue: new Decimal(0),
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timerRunning: false
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timerRunning: false,
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}
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},
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beforeMount () {
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window.setInterval(() => {
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this.gametick();
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},250);
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beforeMount() {
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window.setInterval(() => {
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this.gametick()
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}, 250)
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},
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methods: {
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add () {
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// this.bigValue = Decimal.add(this.bigValue, this.addIncrement);
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this.$store.commit("incremental/add",
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{key: "energy", value: this.addIncrement}
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)
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},
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add() {
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// this.bigValue = Decimal.add(this.bigValue, this.addIncrement);
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this.$store.commit('incremental/add', {
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key: 'energy',
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value: this.addIncrement,
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})
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},
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stepup () {
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this.addIncrement = Decimal.mul(this.addIncrement, this.mulIncrement);
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},
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stepup() {
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this.addIncrement = Decimal.mul(this.addIncrement, this.mulIncrement)
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},
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jumpup() {
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this.mulIncrement = Decimal.mul(this.mulIncrement, 10.0);
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},
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jumpup() {
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this.mulIncrement = Decimal.mul(this.mulIncrement, 10.0)
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},
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gametick() {
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if (this.timerRunning) {
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this.$store.commit("incremental/add",
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{key: "energy", value: this.addIncrement}
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)
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}
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},
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gametick() {
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if (this.timerRunning) {
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this.$store.commit('incremental/add', {
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key: 'energy',
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value: this.addIncrement,
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})
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}
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},
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toggletimer() {
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this.timerRunning = !(this.timerRunning)
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}
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}
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toggletimer() {
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this.timerRunning = !this.timerRunning
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},
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},
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}
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</script>
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