feat: refining prestige mechanics
apprentices are reset to zero on prestige. Repeatable missions are reset when prestiging (namely the repeatable prestige quest, so, infinite loop now available) reinstated Time Travel Precision, an upgrade to prestige to your childhood self instead of adult self.
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3 changed files with 73 additions and 32 deletions
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@ -75,12 +75,16 @@ export default {
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this.$store.commit('unlockTab', 'Time Machine')
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}
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if (mission.name === 'Time to Cheat Death') {
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if (
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mission.name === 'Time to Cheat Death' ||
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mission.name === 'Cheat Death... Again'
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) {
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this.$store.commit('unlockTab', 'Wisdom')
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this.$store.commit('setPlayerAge', { year: 30 })
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this.$store.commit('timeTravel', { year: 1400, era: 'Early Modern' })
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this.$store.commit('tickLifetime')
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this.$store.commit('spendCurrency', this.$store.state.currency)
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// this.$store.commit('setPlayerAge', { year: 30 })
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// this.$store.commit('timeTravel', { year: 1400, era: 'Early Modern' })
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// this.$store.commit('tickLifetime')
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// this.$store.commit('spendCurrency', this.$store.state.currency)
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this.$store.commit('doPrestige')
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this.$store.commit('startGame')
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const message =
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@ -2,10 +2,14 @@
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<div class="tab-content md:overflow-hidden">
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<div class="grid grid-cols-2">
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<span align="left"><b>Total spare time generated</b></span
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><span align="right">{{ $store.getters.suffixedDecimalText($store.state.currencyTotal) }}</span>
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><span align="right">{{
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$store.getters.suffixedDecimalText($store.state.currencyTotal)
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}}</span>
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<span align="left"><b>Total spare time spent</b></span
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><span align="right">{{ $store.getters.suffixedDecimalText($store.getters.currencySpent) }}</span>
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><span align="right">{{
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$store.getters.suffixedDecimalText($store.getters.currencySpent)
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}}</span>
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<span align="left"><b>Total in-game time elapsed</b></span
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><span align="right"></span>
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