#pragma once #include "Common.h" #include "Python.h" #include // Module-level Key enum class (created at runtime using Python's IntEnum) // Stored as a module attribute: mcrfpy.Key // // Values map to sf::Keyboard::Key enum values. // The enum compares equal to both its name ("ESCAPE") and legacy string ("Escape") // // Naming convention: // - Letters: A, B, C, ... Z // - Numbers: NUM_0, NUM_1, ... NUM_9 (top row) // - Numpad: NUMPAD_0, NUMPAD_1, ... NUMPAD_9 // - Function keys: F1, F2, ... F15 // - Modifiers: LEFT_SHIFT, RIGHT_SHIFT, LEFT_CONTROL, RIGHT_CONTROL, etc. // - Navigation: LEFT, RIGHT, UP, DOWN, HOME, END, PAGE_UP, PAGE_DOWN // - Special: ESCAPE, ENTER, SPACE, TAB, BACKSPACE, DELETE, INSERT, PAUSE class PyKey { public: // Create the Key enum class and add to module // Returns the enum class (new reference), or NULL on error static PyObject* create_enum_class(PyObject* module); // Helper to extract key from Python arg // Accepts Key enum, string (for backwards compatibility), int, or None // Returns 1 on success, 0 on error (with exception set) static int from_arg(PyObject* arg, sf::Keyboard::Key* out_key); // Convert sf::Keyboard::Key to legacy string name (for passing to callbacks) static const char* to_legacy_string(sf::Keyboard::Key key); // Convert legacy string to sf::Keyboard::Key // Returns sf::Keyboard::Unknown if not found static sf::Keyboard::Key from_legacy_string(const char* name); // Cached reference to the Key enum class for fast type checking static PyObject* key_enum_class; // Number of keys (matches sf::Keyboard::KeyCount) static const int NUM_KEYS = sf::Keyboard::KeyCount; };