#include "PyInputState.h" #include // Static storage for cached enum class reference PyObject* PyInputState::input_state_enum_class = nullptr; // InputState entries - maps enum name to value and legacy string struct InputStateEntry { const char* name; // Python enum name (UPPER_SNAKE_CASE) int value; // Integer value const char* legacy; // Legacy string name for backwards compatibility }; static const InputStateEntry input_state_table[] = { {"PRESSED", 0, "start"}, {"RELEASED", 1, "end"}, }; static const int NUM_INPUT_STATE_ENTRIES = sizeof(input_state_table) / sizeof(input_state_table[0]); const char* PyInputState::to_legacy_string(bool pressed) { return pressed ? "start" : "end"; } PyObject* PyInputState::create_enum_class(PyObject* module) { // Build the enum definition dynamically from the table std::ostringstream code; code << "from enum import IntEnum\n\n"; code << "class InputState(IntEnum):\n"; code << " \"\"\"Enum representing input event states (pressed/released).\n"; code << " \n"; code << " Values:\n"; code << " PRESSED: Key or button was pressed (legacy: 'start')\n"; code << " RELEASED: Key or button was released (legacy: 'end')\n"; code << " \n"; code << " These enum values compare equal to their legacy string equivalents\n"; code << " for backwards compatibility:\n"; code << " InputState.PRESSED == 'start' # True\n"; code << " InputState.RELEASED == 'end' # True\n"; code << " \"\"\"\n"; // Add enum members for (int i = 0; i < NUM_INPUT_STATE_ENTRIES; i++) { code << " " << input_state_table[i].name << " = " << input_state_table[i].value << "\n"; } // Add legacy names and custom methods AFTER class creation // (IntEnum doesn't allow dict attributes during class definition) code << "\n# Add legacy name mapping after class creation\n"; code << "InputState._legacy_names = {\n"; for (int i = 0; i < NUM_INPUT_STATE_ENTRIES; i++) { code << " " << input_state_table[i].value << ": \"" << input_state_table[i].legacy << "\",\n"; } code << "}\n\n"; code << R"( def _InputState_eq(self, other): if isinstance(other, str): # Check enum name match (e.g., "PRESSED") if self.name == other: return True # Check legacy name match (e.g., "start") legacy = type(self)._legacy_names.get(self.value) if legacy and legacy == other: return True return False # Fall back to int comparison for IntEnum return int.__eq__(int(self), other) InputState.__eq__ = _InputState_eq InputState.__hash__ = lambda self: hash(int(self)) InputState.__repr__ = lambda self: f"{type(self).__name__}.{self.name}" InputState.__str__ = lambda self: self.name )"; std::string code_str = code.str(); // Create globals with builtins PyObject* globals = PyDict_New(); if (!globals) return NULL; PyObject* builtins = PyEval_GetBuiltins(); PyDict_SetItemString(globals, "__builtins__", builtins); PyObject* locals = PyDict_New(); if (!locals) { Py_DECREF(globals); return NULL; } // Execute the code to create the enum PyObject* result = PyRun_String(code_str.c_str(), Py_file_input, globals, locals); if (!result) { Py_DECREF(globals); Py_DECREF(locals); return NULL; } Py_DECREF(result); // Get the InputState class from locals PyObject* input_state_class = PyDict_GetItemString(locals, "InputState"); if (!input_state_class) { PyErr_SetString(PyExc_RuntimeError, "Failed to create InputState enum class"); Py_DECREF(globals); Py_DECREF(locals); return NULL; } Py_INCREF(input_state_class); // Cache the reference for fast type checking input_state_enum_class = input_state_class; Py_INCREF(input_state_enum_class); // Add to module if (PyModule_AddObject(module, "InputState", input_state_class) < 0) { Py_DECREF(input_state_class); Py_DECREF(globals); Py_DECREF(locals); input_state_enum_class = nullptr; return NULL; } Py_DECREF(globals); Py_DECREF(locals); return input_state_class; } int PyInputState::from_arg(PyObject* arg, bool* out_pressed) { // Accept InputState enum member if (input_state_enum_class && PyObject_IsInstance(arg, input_state_enum_class)) { PyObject* value = PyObject_GetAttrString(arg, "value"); if (!value) { return 0; } long val = PyLong_AsLong(value); Py_DECREF(value); if (val == -1 && PyErr_Occurred()) { return 0; } *out_pressed = (val == 0); // PRESSED = 0 return 1; } // Accept int if (PyLong_Check(arg)) { long val = PyLong_AsLong(arg); if (val == -1 && PyErr_Occurred()) { return 0; } if (val == 0 || val == 1) { *out_pressed = (val == 0); return 1; } PyErr_Format(PyExc_ValueError, "Invalid InputState value: %ld. Must be 0 (PRESSED) or 1 (RELEASED).", val); return 0; } // Accept string (both new and legacy names) if (PyUnicode_Check(arg)) { const char* name = PyUnicode_AsUTF8(arg); if (!name) { return 0; } // Check all entries for both name and legacy match for (int i = 0; i < NUM_INPUT_STATE_ENTRIES; i++) { if (strcmp(name, input_state_table[i].name) == 0 || strcmp(name, input_state_table[i].legacy) == 0) { *out_pressed = (input_state_table[i].value == 0); return 1; } } PyErr_Format(PyExc_ValueError, "Unknown InputState: '%s'. Use InputState.PRESSED, InputState.RELEASED, " "or legacy strings 'start', 'end'.", name); return 0; } PyErr_SetString(PyExc_TypeError, "InputState must be mcrfpy.InputState enum member, string, or int"); return 0; }