#include "McRFPy_API.h" #include "platform.h" #include "GameEngine.h" #include "Grid.h" // static class members...? std::vector McRFPy_API::menus; std::vector McRFPy_API::grids; static PyMethodDef mcrfpyMethods[] = { {"drawSprite", McRFPy_API::_drawSprite, METH_VARARGS, "Draw a sprite (index, x, y)"}, {"createMenu", McRFPy_API::_createMenu, METH_VARARGS, "Create a new uimenu (x, y, w, h)"}, {"listMenus", McRFPy_API::_listMenus, METH_VARARGS, "return a list of existing menus"}, {NULL, NULL, 0, NULL} }; static PyModuleDef mcrfpyModule = { PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods, NULL, NULL, NULL, NULL }; // Module initializer fn, passed to PyImport_AppendInittab PyObject* PyInit_mcrfpy() { return PyModule_Create(&mcrfpyModule); } // init_python - configure interpreter details here PyStatus init_python(const char *program_name) { PyStatus status; //**preconfig to establish locale** PyPreConfig preconfig; PyPreConfig_InitIsolatedConfig(&preconfig); preconfig.utf8_mode = 1; status = Py_PreInitialize(&preconfig); if (PyStatus_Exception(status)) { Py_ExitStatusException(status); } PyConfig config; PyConfig_InitIsolatedConfig(&config); config.dev_mode = 0; PyConfig_SetBytesString(&config, &config.home, narrow_string(executable_path() + L"/Python311").c_str()); status = PyConfig_SetBytesString(&config, &config.program_name, program_name); // under Windows, the search paths are correct; under Linux, they need manual insertion #if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1 config.module_search_paths_set = 1; // search paths for python libs/modules/scripts const wchar_t* str_arr[] = { L"/scripts", L"/Python311/lib.linux-x86_64-3.11", L"/Python311", L"/Python311/Lib", L"/venv/lib/python3.11/site-packages" }; for(auto s : str_arr) { status = PyWideStringList_Append(&config.module_search_paths, (executable_path() + s).c_str()); if (PyStatus_Exception(status)) { continue; } } #endif status = Py_InitializeFromConfig(&config); return status; } void McRFPy_API::setSpriteTexture(int ti) { int tx = ti % texture_width, ty = ti / texture_width; sprite.setTextureRect(sf::IntRect( tx * texture_size, ty * texture_size, texture_size, texture_size)); } // functionality //void McRFPy_API:: // functionality void McRFPy_API::drawSprite(int tex_index, int grid_x, int grid_y) { setSpriteTexture(tex_index); sprite.setPosition( sf::Vector2f(grid_x * texture_size, grid_y * texture_size) ); game->getWindow().draw(sprite); } // python connection PyObject* McRFPy_API::_drawSprite(PyObject *self, PyObject *args) { int ti, gx, gy; if (!PyArg_ParseTuple(args, "iii", &ti, &gx, &gy)) return NULL; drawSprite(ti, gx, gy); // return None correctly Py_INCREF(Py_None); return Py_None; } void McRFPy_API::api_init() { // build API exposure before python initialization PyImport_AppendInittab("mcrfpy", PyInit_mcrfpy); // use full path version of argv[0] from OS to init python init_python(narrow_string(executable_filename()).c_str()); /* // Create Python translations of types PyTypeObject * gridpoint_pytype = new PyTypeObject; gridpoint_pytype->tp_name = "GridPoint"; gridpoint_pytype->tp_basicsize = sizeof(GridPoint); gridpoint_pytype->tp_dealloc = [](PyObject* obj) { delete ((GridPoint*) obj); }; gridpoint_pytype->tp_flags = Py_TPFLAGS_DEFAULT; gridpoint_pytype->tp_doc = "GridPoint"; gridpoint_pytype->tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) { return (PyObject*) new GridPoint(); }; PyType_Ready(gridpoint_pytype); PyModule_AddObject( PyImport_AddModule("__main__"), "GridPoint", (PyObject*) gridpoint_pytype); */ texture.loadFromFile("./assets/kenney_tinydungeon.png"); //texture_size = 16, texture_width = 12, texture_height= 11; //texture_sprite_count = texture_width * texture_height; texture.setSmooth(false); sprite.setTexture(texture); sprite.setScale(sf::Vector2f(4.0f, 4.0f)); setSpriteTexture(0); } void McRFPy_API::executeScript(std::string filename) { FILE* PScriptFile = fopen(filename.c_str(), "r"); if(PScriptFile) { PyRun_SimpleFile(PScriptFile, filename.c_str()); fclose(PScriptFile); } } void McRFPy_API::api_shutdown() { Py_Finalize(); } void McRFPy_API::executePyString(std::string pycode) { PyRun_SimpleString(pycode.c_str()); } void McRFPy_API::REPL() { PyRun_InteractiveLoop(stdin, ""); } void McRFPy_API::REPL_device(FILE * fp, const char *filename) { PyRun_InteractiveLoop(fp, filename); } PyObject* McRFPy_API::_createMenu(PyObject *self, PyObject *args) { int posx, posy, sizex, sizey; if (!PyArg_ParseTuple(args, "iiii", &posx, &posy, &sizex, &sizey)) return NULL; menus.push_back(createMenu(posx, posy, sizex, sizey)); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_listMenus(PyObject*, PyObject*) { // todo - get the (Py) classes UIMenu, Button, Caption, Sprite // and call BuildValue (tuples) -> their constructors PyObject* uimodule = PyImport_AddModule("UIMenu"); //already imported PyObject* uimenu_type = PyObject_GetAttrString(uimodule, "UIMenu"); PyObject* btn_type = PyObject_GetAttrString(uimodule, "Button"); PyObject* cap_type = PyObject_GetAttrString(uimodule, "Caption"); PyObject* spr_type = PyObject_GetAttrString(uimodule, "Sprite"); PyObject* menulist = PyList_New(menus.size()); for (int i = 0; i < menus.size(); i++) { auto p = menus[i].box.getPosition(); auto s = menus[i].box.getSize(); PyObject* menu_args = Py_BuildValue("(iiii)", p.x, p.y, s.x, s.y); // * need uimenu_type (imported already to __main__) PyObject* menuobj = PyObject_CallObject((PyObject*) uimenu_type, menu_args); // Loop: Convert Button objects to Python Objects PyObject* button_list = PyObject_GetAttrString(menuobj, "buttons"); for(auto& b : menus[i].buttons) { auto bp = b.rect.getPosition(); auto bs = b.rect.getSize(); auto bg = b.rect.getFillColor(); auto bf = b.caption.getFillColor(); PyObject* btn_args = Py_BuildValue("(iiii(iii)(iii)ss)", bp.x, bp.y, bs.x, bs.y, bg.r, bg.g, bg.b, bf.r, bf.g, bf.b, b.caption.getString().toAnsiString().c_str(), b.action.c_str()); // * need btn_type PyObject* buttonobj = PyObject_CallObject((PyObject*) btn_type, btn_args); PyList_Append(button_list, buttonobj); } // Loop: Convert Caption objects to Python Objects PyObject* caption_list = PyObject_GetAttrString(menuobj, "captions"); for (auto& c : menus[i].captions) { auto cc = c.getFillColor(); PyObject* cap_args = Py_BuildValue("si(iii)", c.getString().toAnsiString().c_str(), c.getCharacterSize(), cc.r, cc.g, cc.b); PyObject* capobj = PyObject_CallObject((PyObject*) cap_type, cap_args); PyList_Append(caption_list, capobj); } // Loop: Convert Sprite objects to Python Objects PyObject* sprite_list = PyObject_GetAttrString(menuobj, "sprites"); for (auto& s : menus[i].sprites) { PyObject* spr_args = Py_BuildValue("iiii", s.texture_index, s.sprite_index, s.x, s.y); } PyList_SET_ITEM(menulist, i, menuobj); } return menulist; } UIMenu McRFPy_API::createMenu(int posx, int posy, int sizex, int sizey) { auto m = UIMenu(game->getFont()); m.box.setPosition(sf::Vector2f(posx, posy)); m.box.setSize(sf::Vector2f(sizex, sizey)); return m; }