#include "McRFPy_API.h" #include "platform.h" #include "GameEngine.h" #include "Grid.h" // static class members...? std::map McRFPy_API::menus; std::map McRFPy_API::grids; std::map McRFPy_API::callbacks; std::list McRFPy_API::animations; EntityManager McRFPy_API::entities; static PyMethodDef mcrfpyMethods[] = { {"drawSprite", McRFPy_API::_drawSprite, METH_VARARGS, "Draw a sprite (index, x, y)"}, {"createMenu", McRFPy_API::_createMenu, METH_VARARGS, "Create a new uimenu (name_str, x, y, w, h)"}, {"listMenus", McRFPy_API::_listMenus, METH_VARARGS, "return a list of existing menus"}, {"modMenu", McRFPy_API::_modMenu, METH_VARARGS, "call with a UIMenu object to update all fields"}, {"createCaption", McRFPy_API::_createCaption, METH_VARARGS, "Create a new text caption (menu_str, text_str, fontsize, r, g, b)"}, {"createButton", McRFPy_API::_createButton, METH_VARARGS, "Create a new button (menu_str, x, y, w, h, (bg r, g, b), (text r, g, b), caption, action_code)"}, {"createSprite", McRFPy_API::_createSprite, METH_VARARGS, "Create a new sprite (menu_str, texture_index, sprite_index, x, y, scale)"}, {"createTexture", McRFPy_API::_createTexture, METH_VARARGS, "Create a new texture (filename_str, grid_size, width, height) - grid_size is in pixels (only square sprites for now), width and height are in tiles"}, {"registerPyAction", McRFPy_API::_registerPyAction, METH_VARARGS, "Register a callable Python object to correspond to an action string. (actionstr, callable)"}, {"createGrid", McRFPy_API::_createGrid, METH_VARARGS, "create a new grid (title, grid_x, grid_y, grid_size, x, y, w, h). grid_x and grid_y are the width and height in squares. grid_size is the pixel w/h of sprites on the grid. x,y are the grid's screen position. w,h are the grid's screen size" }, {"listGrids", McRFPy_API::_listGrids, METH_VARARGS, "return grid objects and all points" }, {"modGrid", McRFPy_API::_modGrid, METH_VARARGS, "call with a Grid object to update all fields"}, {"createAnimation", McRFPy_API::_createAnimation, METH_VARARGS, "Create a new animation:\n" "createAnimation(duration:float, parent:string, target_type:string, target_id:string or int, field:string, callback:function, loop:bool, frames:list)\n" "duration: total animation time in seconds\n" "parent: the name of a UI menu or grid\n" "target_type: 'caption', 'button', 'sprite', or 'entity'\n" "target_id: integer index of the caption or button, or string ID of entity\n" "field: what to animate. 'position', 'size', 'bgcolor', 'textcolor' or 'sprite'\n" "callback: called when the animation completes\n" "loop: if True, animation repeats; if False, animation is deleted\n" "frames: if animating a sprite, list the frames. For other data types, the value will change in discrete steps at a rate of duration/len(frames).\n"}, {NULL, NULL, 0, NULL} }; static PyModuleDef mcrfpyModule = { PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods, NULL, NULL, NULL, NULL }; // Module initializer fn, passed to PyImport_AppendInittab PyObject* PyInit_mcrfpy() { return PyModule_Create(&mcrfpyModule); } // init_python - configure interpreter details here PyStatus init_python(const char *program_name) { PyStatus status; //**preconfig to establish locale** PyPreConfig preconfig; PyPreConfig_InitIsolatedConfig(&preconfig); preconfig.utf8_mode = 1; status = Py_PreInitialize(&preconfig); if (PyStatus_Exception(status)) { Py_ExitStatusException(status); } PyConfig config; PyConfig_InitIsolatedConfig(&config); config.dev_mode = 0; PyConfig_SetBytesString(&config, &config.home, narrow_string(executable_path() + L"/Python311").c_str()); status = PyConfig_SetBytesString(&config, &config.program_name, program_name); // under Windows, the search paths are correct; under Linux, they need manual insertion #if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1 config.module_search_paths_set = 1; // search paths for python libs/modules/scripts const wchar_t* str_arr[] = { L"/scripts", L"/Python311/lib.linux-x86_64-3.11", L"/Python311", L"/Python311/Lib", L"/venv/lib/python3.11/site-packages" }; for(auto s : str_arr) { status = PyWideStringList_Append(&config.module_search_paths, (executable_path() + s).c_str()); if (PyStatus_Exception(status)) { continue; } } #endif status = Py_InitializeFromConfig(&config); return status; } void McRFPy_API::setSpriteTexture(int ti) { int tx = ti % texture_width, ty = ti / texture_width; sprite.setTextureRect(sf::IntRect( tx * texture_size, ty * texture_size, texture_size, texture_size)); } // functionality //void McRFPy_API:: // functionality void McRFPy_API::drawSprite(int tex_index, int grid_x, int grid_y) { setSpriteTexture(tex_index); sprite.setPosition( sf::Vector2f(grid_x * texture_size, grid_y * texture_size) ); game->getWindow().draw(sprite); } // python connection PyObject* McRFPy_API::_drawSprite(PyObject *self, PyObject *args) { int ti, gx, gy; if (!PyArg_ParseTuple(args, "iii", &ti, &gx, &gy)) return NULL; drawSprite(ti, gx, gy); // return None correctly Py_INCREF(Py_None); return Py_None; } void McRFPy_API::api_init() { // build API exposure before python initialization PyImport_AppendInittab("mcrfpy", PyInit_mcrfpy); // use full path version of argv[0] from OS to init python init_python(narrow_string(executable_filename()).c_str()); /* // Create Python translations of types PyTypeObject * gridpoint_pytype = new PyTypeObject; gridpoint_pytype->tp_name = "GridPoint"; gridpoint_pytype->tp_basicsize = sizeof(GridPoint); gridpoint_pytype->tp_dealloc = [](PyObject* obj) { delete ((GridPoint*) obj); }; gridpoint_pytype->tp_flags = Py_TPFLAGS_DEFAULT; gridpoint_pytype->tp_doc = "GridPoint"; gridpoint_pytype->tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) { return (PyObject*) new GridPoint(); }; PyType_Ready(gridpoint_pytype); PyModule_AddObject( PyImport_AddModule("__main__"), "GridPoint", (PyObject*) gridpoint_pytype); */ texture.loadFromFile("./assets/kenney_tinydungeon.png"); //texture_size = 16, texture_width = 12, texture_height= 11; //texture_sprite_count = texture_width * texture_height; texture.setSmooth(false); sprite.setTexture(texture); sprite.setScale(sf::Vector2f(4.0f, 4.0f)); setSpriteTexture(0); } void McRFPy_API::executeScript(std::string filename) { FILE* PScriptFile = fopen(filename.c_str(), "r"); if(PScriptFile) { PyRun_SimpleFile(PScriptFile, filename.c_str()); fclose(PScriptFile); } } void McRFPy_API::api_shutdown() { Py_Finalize(); } void McRFPy_API::executePyString(std::string pycode) { PyRun_SimpleString(pycode.c_str()); } void McRFPy_API::REPL() { PyRun_InteractiveLoop(stdin, ""); } void McRFPy_API::REPL_device(FILE * fp, const char *filename) { PyRun_InteractiveLoop(fp, filename); } PyObject* McRFPy_API::_createMenu(PyObject *self, PyObject *args) { const char* title_cstr; int posx, posy, sizex, sizey; if (!PyArg_ParseTuple(args, "siiii", &title_cstr, &posx, &posy, &sizex, &sizey)) return NULL; std::string title = title_cstr; //TODO (Bug 2) check for and free existing key before overwriting ptr menus[title] = createMenu(posx, posy, sizex, sizey); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_listMenus(PyObject*, PyObject*) { // todo - get the (Py) classes UIMenu, Button, Caption, Sprite // and call BuildValue (tuples) -> their constructors PyObject* uimodule = PyImport_AddModule("UIMenu"); //already imported PyObject* uimenu_type = PyObject_GetAttrString(uimodule, "UIMenu"); PyObject* btn_type = PyObject_GetAttrString(uimodule, "Button"); PyObject* cap_type = PyObject_GetAttrString(uimodule, "Caption"); PyObject* spr_type = PyObject_GetAttrString(uimodule, "Sprite"); PyObject* menulist = PyList_New(menus.size()); std::map::iterator it = menus.begin(); //for (int i = 0; i < menus.size(); i++) { int i = 0; for (auto it = menus.begin(); it != menus.end(); it++) { std::string title = it->first; auto menu = it->second; auto p = menu->box.getPosition(); auto s = menu->box.getSize(); auto g = menu->box.getFillColor(); PyObject* menu_args = Py_BuildValue("(siiii(iii)O)", title.c_str(), (int)p.x, (int)p.y, (int)s.x, (int)s.y, (int)g.r, (int)g.g, (int)g.b, menu->visible ? Py_True: Py_False); menu->visible ? Py_INCREF(Py_True) : Py_INCREF(Py_False); PyObject* menuobj = PyObject_CallObject((PyObject*) uimenu_type, menu_args); // Loop: Convert Button objects to Python Objects PyObject* button_list = PyObject_GetAttrString(menuobj, "buttons"); for(auto& b : menu->buttons) { auto bp = b.rect.getPosition(); auto bs = b.rect.getSize(); auto bg = b.rect.getFillColor(); auto bf = b.caption.getFillColor(); PyObject* btn_args = Py_BuildValue("(iiii(iii)(iii)ss)", (int)bp.x, (int)bp.y, (int)bs.x, (int)bs.y, (int)bg.r, (int)bg.g, (int)bg.b, (int)bf.r, (int)bf.g, (int)bf.b, b.caption.getString().toAnsiString().c_str(), b.action.c_str()); PyObject* buttonobj = PyObject_CallObject((PyObject*) btn_type, btn_args); PyList_Append(button_list, buttonobj); } // Loop: Convert Caption objects to Python Objects PyObject* caption_list = PyObject_GetAttrString(menuobj, "captions"); for (auto& c : menu->captions) { auto cc = c.getFillColor(); PyObject* cap_args = Py_BuildValue("si(iii)", c.getString().toAnsiString().c_str(), c.getCharacterSize(), cc.r, cc.g, cc.b); PyObject* capobj = PyObject_CallObject((PyObject*) cap_type, cap_args); PyList_Append(caption_list, capobj); } // Loop: Convert Sprite objects to Python Objects PyObject* sprite_list = PyObject_GetAttrString(menuobj, "sprites"); for (auto& s : menu->sprites) { PyObject* spr_args = Py_BuildValue("(iiii)", s.texture_index, s.sprite_index, s.x, s.y); PyObject* sprobj = PyObject_CallObject((PyObject*) spr_type, spr_args); PyList_Append(sprite_list, sprobj); } PyList_SET_ITEM(menulist, i, menuobj); i++; // count iterator steps } return menulist; } PyObject* McRFPy_API::_modMenu(PyObject* self, PyObject* args) { PyObject* o; if (!PyArg_ParseTuple(args, "O", &o)) return NULL; std::string title = PyUnicode_AsUTF8(PyObject_GetAttrString(o, "title")); int x = PyLong_AsLong(PyObject_GetAttrString(o, "x")); int y = PyLong_AsLong(PyObject_GetAttrString(o, "y")); int w = PyLong_AsLong(PyObject_GetAttrString(o, "w")); int h = PyLong_AsLong(PyObject_GetAttrString(o, "h")); PyObject* bgtuple = PyObject_GetAttrString(o, "bgcolor"); auto bgcolor = sf::Color( PyLong_AsLong(PyTuple_GetItem(bgtuple, 0)), PyLong_AsLong(PyTuple_GetItem(bgtuple, 1)), PyLong_AsLong(PyTuple_GetItem(bgtuple, 2)) ); bool visible = PyObject_IsTrue(PyObject_GetAttrString(o, "visible")); auto menu = menus[title]; if (menu == NULL) return NULL; menu->box.setPosition(sf::Vector2f(x, y)); menu->box.setSize(sf::Vector2f(w, h)); menu->box.setFillColor(bgcolor); menu->visible = visible; // jank, or dank? iterate over .captions, .buttons, .sprites to modify them // captions PyObject* captionlist = PyObject_GetAttrString(o, "captions"); //std::cout << PyUnicode_AsUTF8(PyObject_Repr(captionlist)) << std::endl; for (int i = 0; i < menu->captions.size(); i++) { PyObject* captionobj = PyList_GetItem(captionlist, i); menu->captions[i].setString( PyUnicode_AsUTF8(PyObject_GetAttrString(captionobj, "text"))); //menu->captions[i].setCharacterSize( // PyLong_AsLong(PyObject_GetAttrString(captionobj, "textsize"))); PyObject* fgtuple = PyObject_GetAttrString(captionobj, "color"); menu->captions[i].setFillColor( sf::Color( PyLong_AsLong(PyTuple_GetItem(fgtuple, 0)), PyLong_AsLong(PyTuple_GetItem(fgtuple, 1)), PyLong_AsLong(PyTuple_GetItem(fgtuple, 2)) )); } // buttons PyObject* buttonlist = PyObject_GetAttrString(o, "buttons"); //std::cout << PyUnicode_AsUTF8(PyObject_Repr(buttonlist)) << std::endl; for (int i = 0; i < menu->buttons.size(); i++) { PyObject* buttonobj = PyList_GetItem(buttonlist, i); menu->buttons[i].setPosition(sf::Vector2f( PyLong_AsLong(PyObject_GetAttrString(buttonobj, "x")), PyLong_AsLong(PyObject_GetAttrString(buttonobj, "y")) )); auto sizevec = sf::Vector2f( PyLong_AsLong(PyObject_GetAttrString(buttonobj, "w")), PyLong_AsLong(PyObject_GetAttrString(buttonobj, "h")) ); menu->buttons[i].setSize(sizevec); PyObject* btncolor = PyObject_GetAttrString(buttonobj, "bgcolor"); //std::cout << PyUnicode_AsUTF8(PyObject_Repr(btncolor)) << std::endl; menu->buttons[i].setBackground( sf::Color( PyLong_AsLong(PyTuple_GetItem(btncolor, 0)), PyLong_AsLong(PyTuple_GetItem(btncolor, 1)), PyLong_AsLong(PyTuple_GetItem(btncolor, 2)) )); PyObject* btxtcolor = PyObject_GetAttrString(buttonobj, "textcolor"); //std::cout << PyUnicode_AsUTF8(PyObject_Repr(btxtcolor)) << std::endl; menu->buttons[i].setTextColor( sf::Color( PyLong_AsLong(PyTuple_GetItem(btxtcolor, 0)), PyLong_AsLong(PyTuple_GetItem(btxtcolor, 1)), PyLong_AsLong(PyTuple_GetItem(btxtcolor, 2)) )); //std::cout << PyObject_Repr(PyObject_GetAttrString(buttonobj, "text")) << std::endl; menu->buttons[i].caption.setString( PyUnicode_AsUTF8(PyObject_GetAttrString(buttonobj, "text"))); //std::cout << PyObject_Repr(PyObject_GetAttrString(buttonobj, "actioncode")) << std::endl; menu->buttons[i].action = PyUnicode_AsUTF8(PyObject_GetAttrString(buttonobj, "actioncode")); } // sprites PyObject* spriteslist = PyObject_GetAttrString(o, "sprites"); //std::cout << PyUnicode_AsUTF8(PyObject_Repr(spriteslist)) << std::endl; for (int i = 0; i < menu->sprites.size(); i++) { PyObject* spriteobj = PyList_GetItem(spriteslist, i); menu->sprites[i].texture_index = PyLong_AsLong(PyObject_GetAttrString(spriteobj, "tex_index")); menu->sprites[i].sprite_index = PyLong_AsLong(PyObject_GetAttrString(spriteobj, "sprite_index")); menu->sprites[i].x = PyLong_AsLong(PyObject_GetAttrString(spriteobj, "x")); menu->sprites[i].y = PyLong_AsLong(PyObject_GetAttrString(spriteobj, "y")); } Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_createCaption(PyObject* self, PyObject* args) { const char* menukey_cstr, *text_cstr; int fontsize, cr, cg, cb; if (!PyArg_ParseTuple(args, "ssi(iii)", &menukey_cstr, &text_cstr, &fontsize, &cr, &cg, &cb)) return NULL; createCaption(std::string(menukey_cstr), std::string(text_cstr), fontsize, sf::Color(cr, cg, cb)); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_createButton(PyObject* self, PyObject* args) { const char *menukey_cstr, *caption_cstr, *action_cstr; int x, y, w, h, bgr, bgg, bgb, fgr, fgg, fgb; if (!PyArg_ParseTuple(args, "siiii(iii)(iii)ss", &menukey_cstr, &x, &y, &w, &h, &bgr, &bgg, &bgb, &fgr, &fgg, &fgb, &caption_cstr, &action_cstr )) return NULL; createButton(std::string(menukey_cstr), x, y, w, h, sf::Color(bgr, bgg, bgb), sf::Color(fgr, fgg, fgb), std::string(caption_cstr), std::string(action_cstr)); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_createTexture(PyObject* self, PyObject* args) { const char *fn_cstr; int gs, gw, gh; if (!PyArg_ParseTuple(args, "siii", &fn_cstr, &gs, &gw, &gh)) return NULL; createTexture(std::string(fn_cstr), gs, gw, gh); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_listTextures(PyObject*, PyObject*) { Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_createSprite(PyObject* self, PyObject* args) { const char * menu_cstr; int ti, si, x, y; float s; if (!PyArg_ParseTuple(args, "siiiif", &menu_cstr, &ti, &si, &x, &y, &s)) return NULL; createSprite(std::string(menu_cstr), ti, si, x, y, s); Py_INCREF(Py_None); return Py_None; } UIMenu *McRFPy_API::createMenu(int posx, int posy, int sizex, int sizey) { auto m = new UIMenu(game->getFont()); m->box.setPosition(sf::Vector2f(posx, posy)); m->box.setSize(sf::Vector2f(sizex, sizey)); return m; } void McRFPy_API::createCaption(std::string menukey, std::string text, int fontsize, sf::Color textcolor) { auto menu = menus[menukey]; menu->add_caption(text.c_str(), fontsize, textcolor); } void McRFPy_API::createButton(std::string menukey, int x, int y, int w, int h, sf::Color bgcolor, sf::Color textcolor, std::string caption, std::string action) { auto menu = menus[menukey]; auto b = Button(x, y, w, h, bgcolor, textcolor, caption.c_str(), game->getFont(), action.c_str()); menu->add_button(b); } void McRFPy_API::createSprite(std::string menukey, int ti, int si, int x, int y, float scale) { auto menu = menus[menukey]; auto s = IndexSprite(ti, si, x, y, scale); menu->add_sprite(s); } int McRFPy_API::createTexture(std::string filename, int grid_size, int grid_width, int grid_height) { sf::Texture t; t.loadFromFile(filename.c_str()); t.setSmooth(false); auto indextex = IndexTexture(t, grid_size, grid_width, grid_height); game->textures.push_back(indextex); return game->textures.size() - 1; } // python connection PyObject* McRFPy_API::_registerPyAction(PyObject *self, PyObject *args) { PyObject* callable; const char * actionstr; if (!PyArg_ParseTuple(args, "sO", &actionstr, &callable)) return NULL; callbacks[std::string(actionstr)] = callable; Py_INCREF(callable); // return None correctly Py_INCREF(Py_None); return Py_None; } void McRFPy_API::doAction(std::string actionstr) { // hard coded actions that require no registration if (!actionstr.compare("startrepl")) return McRFPy_API::REPL(); if (callbacks.find(actionstr) == callbacks.end()) return; //std::cout << "Calling: " << PyUnicode_AsUTF8(PyObject_Repr(callbacks[actionstr])) << std::endl; PyObject_Call(callbacks[actionstr], PyTuple_New(0), NULL); } PyObject* McRFPy_API::_createGrid(PyObject *self, PyObject *args) { const char* title_cstr; int gx, gy, gs, x, y, w, h; if (!PyArg_ParseTuple(args, "siiiiiii", &title_cstr, &gx, &gy, &gs, &x, &y, &w, &h)) return NULL; std::string title = title_cstr; //TODO - (Bug 2) check for key existing, and free if overwriting grids[title] = new Grid(gx, gy, gs, x, y, w, h); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_listGrids(PyObject*, PyObject*) { PyObject* gridmodule = PyImport_AddModule("Grid"); //already imported PyObject* grid_type = PyObject_GetAttrString(gridmodule, "Grid"); PyObject* gridpoint_type = PyObject_GetAttrString(gridmodule, "GridPoint"); std::cout << PyUnicode_AsUTF8(PyObject_Repr(gridmodule)) << std::endl; std::cout << PyUnicode_AsUTF8(PyObject_Repr(grid_type)) << std::endl; std::cout << PyUnicode_AsUTF8(PyObject_Repr(gridpoint_type)) << std::endl; PyObject* gridlist = PyList_New(grids.size()); std::map::iterator it = grids.begin(); int i = 0; for (auto it = grids.begin(); it != grids.end(); it++) { std::string title = it->first; auto grid = it->second; auto p = grid->box.getPosition(); auto s = grid->box.getSize(); PyObject* grid_args = Py_BuildValue("(siiiiiii)", title.c_str(), (int)grid->grid_x, (int)grid->grid_y, (int)grid->grid_size, (int)p.x, (int)p.y, (int)s.x, (int)s.y); std::cout << PyUnicode_AsUTF8(PyObject_Repr(grid_args)) << std::endl; PyObject* gridobj = PyObject_CallObject((PyObject*) grid_type, grid_args); std::cout << (long)gridobj << std::flush <points) { PyObject* gridp_args = Py_BuildValue("((iii)OiOOO(iii)ii)", (int)p.color.r, (int)p.color.g, (int)p.color.b, p.walkable ? Py_True: Py_False, p.tilesprite, p.transparent ? Py_True: Py_False, p.visible ? Py_True: Py_False, p.discovered ? Py_True: Py_False, (int)p.color_overlay.r, (int)p.color_overlay.g, (int)p.color_overlay.b, p.tile_overlay, p.uisprite); p.walkable ? Py_INCREF(Py_True) : Py_INCREF(Py_False); p.transparent ? Py_INCREF(Py_True) : Py_INCREF(Py_False); p.visible ? Py_INCREF(Py_True) : Py_INCREF(Py_False); p.discovered ? Py_INCREF(Py_True) : Py_INCREF(Py_False); PyObject* gridpobj = PyObject_CallObject((PyObject*) gridpoint_type, gridp_args); PyList_Append(gridp_list, gridpobj); } PyList_SET_ITEM(gridlist, i, gridobj); i++; // count iterator steps } return gridlist; } PyObject* McRFPy_API::_modGrid(PyObject* self, PyObject* args) { PyObject* o; if (!PyArg_ParseTuple(args, "O", &o)) return NULL; //std::cout << PyUnicode_AsUTF8(PyObject_Repr(o)) << std::endl; std::string title = PyUnicode_AsUTF8(PyObject_GetAttrString(o, "title")); int grid_x = PyLong_AsLong(PyObject_GetAttrString(o, "grid_x")); int grid_y = PyLong_AsLong(PyObject_GetAttrString(o, "grid_y")); int grid_size = PyLong_AsLong(PyObject_GetAttrString(o, "grid_size")); int x = PyLong_AsLong(PyObject_GetAttrString(o, "x")); int y = PyLong_AsLong(PyObject_GetAttrString(o, "y")); int w = PyLong_AsLong(PyObject_GetAttrString(o, "w")); int h = PyLong_AsLong(PyObject_GetAttrString(o, "h")); bool visible = PyObject_IsTrue(PyObject_GetAttrString(o, "visible")); auto grid = grids[title]; if (grid == NULL) return NULL; grid->box.setPosition(sf::Vector2f(x, y)); grid->box.setSize(sf::Vector2f(w, h)); grid->visible = visible; //iterate over gridpoints PyObject* gpointlist = PyObject_GetAttrString(o, "points"); //std::cout << PyUnicode_AsUTF8(PyObject_Repr(gpointlist)) << std::endl; for (int i = 0; i < grid->points.size(); i++) { PyObject* gpointobj = PyList_GetItem(gpointlist, i); PyObject* colortuple = PyObject_GetAttrString(gpointobj, "color"); grid->points[i].color = sf::Color( PyLong_AsLong(PyTuple_GetItem(colortuple, 0)), PyLong_AsLong(PyTuple_GetItem(colortuple, 1)), PyLong_AsLong(PyTuple_GetItem(colortuple, 2)) ); grid->points[i].walkable = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "walkable")); grid->points[i].tilesprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tilesprite")); grid->points[i].transparent = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "transparent")); grid->points[i].visible = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "visible")); grid->points[i].discovered = PyObject_IsTrue(PyObject_GetAttrString(gpointobj, "discovered")); PyObject* overlaycolortuple = PyObject_GetAttrString(gpointobj, "color_overlay"); grid->points[i].color_overlay = sf::Color( PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 0)), PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 1)), PyLong_AsLong(PyTuple_GetItem(overlaycolortuple, 2)) ); grid->points[i].tile_overlay = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "tile_overlay")); grid->points[i].uisprite = PyLong_AsLong(PyObject_GetAttrString(gpointobj, "uisprite")); } Py_INCREF(Py_None); return Py_None; }