#!/usr/bin/env python3 """Quick test of drawable properties Refactored to use mcrfpy.step() for synchronous execution. """ import mcrfpy import sys # Initialize scene test = mcrfpy.Scene("test") test.activate() mcrfpy.step(0.01) print("\n=== Testing Properties ===") all_pass = True # Test Frame try: frame = mcrfpy.Frame(pos=(10, 10), size=(100, 100)) print(f"Frame visible: {frame.visible}") frame.visible = False print(f"Frame visible after setting to False: {frame.visible}") print(f"Frame opacity: {frame.opacity}") frame.opacity = 0.5 print(f"Frame opacity after setting to 0.5: {frame.opacity}") bounds = frame.get_bounds() print(f"Frame bounds: {bounds}") frame.move(5, 5) bounds2 = frame.get_bounds() print(f"Frame bounds after move(5,5): {bounds2}") print("+ Frame properties work!") except Exception as e: print(f"x Frame failed: {e}") all_pass = False # Test Entity try: entity = mcrfpy.Entity() print(f"\nEntity visible: {entity.visible}") entity.visible = False print(f"Entity visible after setting to False: {entity.visible}") print(f"Entity opacity: {entity.opacity}") entity.opacity = 0.7 print(f"Entity opacity after setting to 0.7: {entity.opacity}") bounds = entity.get_bounds() print(f"Entity bounds: {bounds}") entity.move(3, 3) print(f"Entity position after move(3,3): ({entity.x}, {entity.y})") print("+ Entity properties work!") except Exception as e: print(f"x Entity failed: {e}") all_pass = False if all_pass: print("\nPASS") sys.exit(0) else: print("\nFAIL") sys.exit(1)