#!/usr/bin/env python3 """Test Grid features""" import sys import mcrfpy print("Testing Grid features...") # Create a texture first print("Loading texture...") texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) print(f"Texture loaded: {texture}") # Create grid print("Creating grid...") grid = mcrfpy.Grid(grid_size=(15, 20), texture=texture, pos=(50, 100), size=(240, 320)) print(f"Grid created: {grid}") # Test grid_size returns Vector print("Testing grid_size...") grid_size = grid.grid_size print(f"grid_size type: {type(grid_size)}") print(f"grid_size value: {grid_size}") if not hasattr(grid_size, 'x'): print(f"FAIL: grid_size should be Vector, got {type(grid_size)}") sys.exit(1) print(f"grid_size.x={grid_size.x}, grid_size.y={grid_size.y}") if grid_size.x != 15 or grid_size.y != 20: print(f"FAIL: grid_size should be (15, 20), got ({grid_size.x}, {grid_size.y})") sys.exit(1) # Test center returns Vector print("Testing center...") center = grid.center print(f"center type: {type(center)}") print(f"center value: {center}") if not hasattr(center, 'x'): print(f"FAIL: center should be Vector, got {type(center)}") sys.exit(1) print(f"center.x={center.x}, center.y={center.y}") # Test pos returns Vector print("Testing pos...") pos = grid.pos print(f"pos type: {type(pos)}") if not hasattr(pos, 'x'): print(f"FAIL: pos should be Vector, got {type(pos)}") sys.exit(1) print(f"pos.x={pos.x}, pos.y={pos.y}") print("PASS: Grid Vector properties work correctly!") sys.exit(0)