#pragma once #include "Common.h" #include "Python.h" #include // Module-level MouseButton enum class (created at runtime using Python's IntEnum) // Stored as a module attribute: mcrfpy.MouseButton // // Values map to sf::Mouse::Button: // LEFT = 0 (corresponds to "left" in legacy API) // RIGHT = 1 (corresponds to "right" in legacy API) // MIDDLE = 2 (corresponds to "middle" in legacy API) // X1 = 3 (extra button 1) // X2 = 4 (extra button 2) // // The enum compares equal to both its name ("LEFT") and legacy string ("left") class PyMouseButton { public: // Create the MouseButton enum class and add to module // Returns the enum class (new reference), or NULL on error static PyObject* create_enum_class(PyObject* module); // Helper to extract mouse button from Python arg // Accepts MouseButton enum, string (for backwards compatibility), int, or None // Returns 1 on success, 0 on error (with exception set) static int from_arg(PyObject* arg, sf::Mouse::Button* out_button); // Convert sf::Mouse::Button to legacy string name (for passing to callbacks) static const char* to_legacy_string(sf::Mouse::Button button); // Cached reference to the MouseButton enum class for fast type checking static PyObject* mouse_button_enum_class; // Number of mouse buttons static const int NUM_MOUSE_BUTTONS = 5; };