#pragma once #include "Common.h" /* class CTransform { public: Vec2 pos = { 0.0, 0.0 }; Vec2 velocity = { 0.0, 0.0 }; float angle = 0; CTransform(const Vec2 & p, const Vec2 & v, float a) : pos(p), velocity(v), angle(a) {} }; */ class CShape { public: sf::CircleShape circle; CShape(float radius, int points, const sf::Color & fill, const sf::Color & outline, float thickness) : circle(radius, points) { circle.setFillColor(fill); circle.setOutlineColor(outline); circle.setOutlineThickness(thickness); circle.setOrigin(radius, radius); } }; class CCollision { public: float radius = 0; CCollision(float r) : radius(r) {} }; class CScore { public: int score = 0; CScore(int s) : score(s) {} }; class CLifespan { public: int remaining = 0; int total = 0; CLifespan(int t) : remaining(t), total(t) {} }; class CInput { public: bool up = false; bool left = false; bool right = false; bool down = false; bool fire = false; CInput() {} }; class CSteer { public: sf::Vector2f position; sf::Vector2f velocity; float v_max; float dv_max; float theta_max; float dtheta_max; };