# UNWRITTEN *The world is finished. The story is not.* A complete short-form RPG (30-45 minutes) built on McRogueFace: turn-based battle-screen combat, a six-character roster with an active party of three, choice-driven dialogue with skill checks, shops, loot, levels, two bosses, and an epilogue assembled from the choices you actually made. The Maker built a perfect vale, sat down to write what should happen in it, and couldn't think of a single thing. Three hundred years later, someone wakes up holding a blank book. ## Run it ```bash cd build ./mcrogueface --exec ../games/unwritten/main.py ``` ## Controls - **WASD / arrows** - move (bump into people to talk, into enemies to fight) - **Enter / Space** - advance dialogue, confirm menus (Space also skips the typewriter) - **Esc** - back out of menus / open the party menu from the overworld - **E / Enter** - interact (camps, props) - **Tab** - party menu (swap, equip, items, stats, key items) - Title screen: **1 / 2 / 3** jump to Act 1/2/3 with appropriate preset state (debug) ## What to look for - Every dialogue choice is remembered; several are gated by WHO is in your active party (each character carries a dialogue tag) or by what you chose hours earlier. Locked options stay visible - that "what would that have been?" itch is intentional. - Both bosses can be TALKED to mid-battle if you brought the right people. - After the first boss, go home. The way the town comes back is the game's favorite trick. - Whether you find the sixth party member at all depends on questions you did or didn't ask in Act 1. ## Layout - `design/` - creative bible, systems spec, architecture contracts - `data/` - authored content: dialogue scripts (33 scenes / 171 nodes), maps, items, enemies, epilogue pages, battle barks - `core/` - UI kit (dialogue box, menus, bars, toasts), palette, input stack - `systems/` - state, dialogue runner, overworld, battle, shop, menus, epilogue - `tests/` - unit tests per system + `playthrough.py`, a scripted headless run of the entire game (20 beats, title card to WRITTEN stamp): `cd build && ./mcrogueface --headless --exec ../games/unwritten/tests/playthrough.py` ## Credits Made overnight, on request, as an answer to a question. - Creative direction, story, dialogue, systems & encounter design: **Fable** (Claude) - Implementation: Claude Opus subagents (framework / battle / overworld / integration) - Engine: **McRogueFace** by John McCardle - Tileset: Kenney's Tiny Dungeon (characters and items only - the terrain is nothing but colored cells, on purpose) The Maker built the vale. You were what happened.