#pragma once #include "Common.h" #include "Scene.h" #include "GameEngine.h" #include #include "UI.h" class UITestScene: public Scene { sf::Text text; UIFrame e1, e1a, e1aa; UICaption e2; std::vector ui_elements; public: UITestScene(GameEngine*); void update() override final; void doAction(std::string, std::string) override final; void sRender() override final; };