diff --git a/.gitignore b/.gitignore index 206da9b..f084c9f 100644 --- a/.gitignore +++ b/.gitignore @@ -17,6 +17,8 @@ Makefile *.zip __lib/ __lib_windows/ +build-windows/ +build_windows/ _oldscripts/ assets/ cellular_automata_fire/ @@ -28,6 +30,7 @@ scripts/ tcod_reference .archive .mcp.json +dist/ # Keep important documentation and tests !CLAUDE.md diff --git a/CLAUDE.md b/CLAUDE.md index 847f05c..ed8e2cf 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -175,26 +175,121 @@ The project uses a structured label system to organize issues: 20=blocked, 21=needs-benchmark, 22=needs-documentation ``` -## Build Commands +## Build System + +McRogueFace uses a unified Makefile for both Linux native builds and Windows cross-compilation. + +**IMPORTANT**: All `make` commands must be run from the **project root directory** (`/home/john/Development/McRogueFace/`), not from `build/` or any subdirectory. + +### Quick Reference ```bash -# Build the project (compiles to ./build directory) -make +# Linux builds +make # Build for Linux (default target) +make linux # Same as above +make run # Build and run +make clean # Remove Linux build artifacts -# Or use the build script directly -./build.sh +# Windows cross-compilation (requires MinGW-w64) +make windows # Release build for Windows +make windows-debug # Debug build with console output +make clean-windows # Remove Windows build artifacts -# Run the game -make run +# Distribution packages +make package-linux-light # Linux with minimal stdlib (~25 MB) +make package-linux-full # Linux with full stdlib (~26 MB) +make package-windows-light # Windows with minimal stdlib +make package-windows-full # Windows with full stdlib +make package-all # All platform/preset combinations -# Clean build artifacts -make clean - -# The executable and all assets are in ./build/ -cd build -./mcrogueface +# Cleanup +make clean-all # Remove all builds and packages +make clean-dist # Remove only distribution packages ``` +### Build Outputs + +| Command | Output Directory | Executable | +|---------|------------------|------------| +| `make` / `make linux` | `build/` | `build/mcrogueface` | +| `make windows` | `build-windows/` | `build-windows/mcrogueface.exe` | +| `make windows-debug` | `build-windows-debug/` | `build-windows-debug/mcrogueface.exe` | +| `make package-*` | `dist/` | `.tar.gz` or `.zip` archives | + +### Prerequisites + +**Linux build:** +- CMake 3.14+ +- GCC/G++ with C++17 support +- SFML 2.6 development libraries +- Libraries in `__lib/` directory (libpython3.14, libtcod, etc.) + +**Windows cross-compilation:** +- MinGW-w64 (`x86_64-w64-mingw32-g++-posix`) +- Libraries in `__lib_windows/` directory +- Toolchain file: `cmake/toolchains/mingw-w64-x86_64.cmake` + +### Library Dependencies + +The build expects pre-built libraries in: +- `__lib/` - Linux shared libraries (libpython3.14.so, libsfml-*.so, libtcod.so) +- `__lib/Python/Lib/` - Python standard library source +- `__lib/Python/lib.linux-x86_64-3.14/` - Python extension modules (.so) +- `__lib_windows/` - Windows DLLs and libraries + +### Manual CMake Build + +If you need more control over the build: + +```bash +# Linux +mkdir build && cd build +cmake .. -DCMAKE_BUILD_TYPE=Release +make -j$(nproc) + +# Windows cross-compile +mkdir build-windows && cd build-windows +cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw-w64-x86_64.cmake \ + -DCMAKE_BUILD_TYPE=Release +make -j$(nproc) + +# Windows debug with console +cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw-w64-x86_64.cmake \ + -DCMAKE_BUILD_TYPE=Debug \ + -DMCRF_WINDOWS_CONSOLE=ON +``` + +### Distribution Packaging + +The packaging system creates self-contained archives with: +- Executable +- Required shared libraries +- Assets (sprites, fonts, audio) +- Python scripts +- Filtered Python stdlib (light or full variant) + +**Light variant** (~25 MB): Core + gamedev + utility modules only +**Full variant** (~26 MB): Includes networking, async, debugging modules + +Packaging tools: +- `tools/package.sh` - Main packaging orchestrator +- `tools/package_stdlib.py` - Creates filtered stdlib archives +- `tools/stdlib_modules.yaml` - Module categorization config + +### Troubleshooting + +**"No rule to make target 'linux'"**: You're in the wrong directory. Run `make` from project root. + +**Library linking errors**: Ensure `__lib/` contains all required .so files. Check `CMakeLists.txt` for `link_directories(${CMAKE_SOURCE_DIR}/__lib)`. + +**Windows build fails**: Verify MinGW-w64 is installed with posix thread model: `x86_64-w64-mingw32-g++-posix --version` + +### Legacy Build Scripts + +The following are deprecated but kept for reference: +- `build.sh` - Original Linux build script (use `make` instead) +- `GNUmakefile.legacy` - Old wrapper makefile (renamed to avoid conflicts) + ## Project Architecture McRogueFace is a C++ game engine with Python scripting support, designed for creating roguelike games. The architecture consists of: @@ -311,20 +406,14 @@ cd build ## Common Development Tasks ### Compiling McRogueFace + +See the [Build System](#build-system) section above for comprehensive build instructions. + ```bash -# Standard build (to ./build directory) -make - -# Full rebuild -make clean && make - -# Manual CMake build -mkdir build && cd build -cmake .. -DCMAKE_BUILD_TYPE=Release -make -j$(nproc) - -# The library path issue: if linking fails, check that libraries are in __lib/ -# CMakeLists.txt expects: link_directories(${CMAKE_SOURCE_DIR}/__lib) +# Quick reference (run from project root!) +make # Linux build +make windows # Windows cross-compile +make clean && make # Full rebuild ``` ### Running and Capturing Output diff --git a/GNUmakefile b/GNUmakefile deleted file mode 100644 index 577cda0..0000000 --- a/GNUmakefile +++ /dev/null @@ -1,54 +0,0 @@ -# Convenience Makefile wrapper for McRogueFace -# This delegates to CMake build in the build directory - -.PHONY: all build clean run test dist help - -# Default target -all: build - -# Build the project -build: - @./build.sh - -# Clean build artifacts -clean: - @./clean.sh - -# Run the game -run: build - @cd build && ./mcrogueface - -# Run in Python mode -python: build - @cd build && ./mcrogueface -i - -# Test basic functionality -test: build - @echo "Testing McRogueFace..." - @cd build && ./mcrogueface -V - @cd build && ./mcrogueface -c "print('Test passed')" - @cd build && ./mcrogueface --headless -c "import mcrfpy; print('mcrfpy imported successfully')" - -# Create distribution archive -dist: build - @echo "Creating distribution archive..." - @cd build && zip -r ../McRogueFace-$$(date +%Y%m%d).zip . -x "*.o" "CMakeFiles/*" "Makefile" "*.cmake" - @echo "Distribution archive created: McRogueFace-$$(date +%Y%m%d).zip" - -# Show help -help: - @echo "McRogueFace Build System" - @echo "=======================" - @echo "" - @echo "Available targets:" - @echo " make - Build the project (default)" - @echo " make build - Build the project" - @echo " make clean - Remove all build artifacts" - @echo " make run - Build and run the game" - @echo " make python - Build and run in Python interactive mode" - @echo " make test - Run basic tests" - @echo " make dist - Create distribution archive" - @echo " make help - Show this help message" - @echo "" - @echo "Build output goes to: ./build/" - @echo "Distribution archives are created in project root" \ No newline at end of file diff --git a/assets/48px_ui_icons-KenneyNL.png b/assets/48px_ui_icons-KenneyNL.png deleted file mode 100644 index 35e1aa2..0000000 Binary files a/assets/48px_ui_icons-KenneyNL.png and /dev/null differ diff --git a/assets/Sprite-0001.ase b/assets/Sprite-0001.ase deleted file mode 100644 index b7a30e1..0000000 Binary files a/assets/Sprite-0001.ase and /dev/null differ diff --git a/assets/Sprite-0001.png b/assets/Sprite-0001.png deleted file mode 100644 index d5efe14..0000000 Binary files a/assets/Sprite-0001.png and /dev/null differ diff 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a/assets/terrain_alpha.png and /dev/null differ diff --git a/assets/test_portraits.ase b/assets/test_portraits.ase deleted file mode 100644 index e807031..0000000 Binary files a/assets/test_portraits.ase and /dev/null differ diff --git a/assets/test_portraits.png b/assets/test_portraits.png deleted file mode 100644 index c595de3..0000000 Binary files a/assets/test_portraits.png and /dev/null differ diff --git a/modules/cpython b/modules/cpython index ebf955d..df79316 160000 --- a/modules/cpython +++ b/modules/cpython @@ -1 +1 @@ -Subproject commit ebf955df7a89ed0c7968f79faec1de49f61ed7cb +Subproject commit df793163d5821791d4e7caf88885a2c11a107986 diff --git a/src/McRogueFaceVersion.h b/src/McRogueFaceVersion.h index 72037d3..ba5f091 100644 --- a/src/McRogueFaceVersion.h +++ b/src/McRogueFaceVersion.h @@ -1,4 +1,4 @@ #pragma once // McRogueFace version string (#164) -#define MCRFPY_VERSION "1.0.0" +#define MCRFPY_VERSION "0.2.0-prerelease-7drl2026" diff --git a/tools/package.sh b/tools/package.sh new file mode 100755 index 0000000..02af859 --- /dev/null +++ b/tools/package.sh @@ -0,0 +1,354 @@ +#!/bin/bash +# +# McRogueFace Distribution Packager +# +# Creates clean distribution packages for Windows and Linux +# Supports light (minimal stdlib) and full (complete stdlib) variants +# +# Usage: +# ./tools/package.sh windows light # Windows light build +# ./tools/package.sh windows full # Windows full build +# ./tools/package.sh linux light # Linux light build +# ./tools/package.sh linux full # Linux full build +# ./tools/package.sh all # All variants +# + +set -e + +SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" +PROJECT_ROOT="$(dirname "$SCRIPT_DIR")" +DIST_DIR="$PROJECT_ROOT/dist" + +# Version from git or default +VERSION=$(cd "$PROJECT_ROOT" && git describe --tags --always 2>/dev/null || echo "dev") + +# Colors for output +RED='\033[0;31m' +GREEN='\033[0;32m' +YELLOW='\033[1;33m' +NC='\033[0m' # No Color + +log_info() { + echo -e "${GREEN}[INFO]${NC} $1" +} + +log_warn() { + echo -e "${YELLOW}[WARN]${NC} $1" +} + +log_error() { + echo -e "${RED}[ERROR]${NC} $1" +} + +# Files and directories to exclude from distribution +EXCLUDE_PATTERNS=( + "CMakeFiles" + "CMakeCache.txt" + "cmake_install.cmake" + "Makefile" + "*.o" + "*.obj" + ".git" + ".gitignore" + "__pycache__" + "*.pyc" + "*.pyo" +) + +# Platform-specific excludes +WINDOWS_EXCLUDES=( + "*.so" + "*.so.*" + "lib.linux-*" +) + +LINUX_EXCLUDES=( + "*.dll" + "*.exe" + "*.pdb" +) + +check_build_exists() { + local platform=$1 + local build_dir + + if [ "$platform" = "windows" ]; then + build_dir="$PROJECT_ROOT/build-windows" + if [ ! -f "$build_dir/mcrogueface.exe" ]; then + log_error "Windows build not found. Run 'make windows' first." + return 1 + fi + else + build_dir="$PROJECT_ROOT/build" + if [ ! -f "$build_dir/mcrogueface" ]; then + log_error "Linux build not found. Run 'make' first." + return 1 + fi + fi + return 0 +} + +create_stdlib_zip() { + local platform=$1 + local preset=$2 + local output_dir=$3 + + log_info "Creating stdlib zip: platform=$platform preset=$preset" + + # Use Python 3 to run our stdlib packager + python3 "$SCRIPT_DIR/package_stdlib.py" \ + --platform "$platform" \ + --preset "$preset" \ + --output "$output_dir" +} + +package_windows() { + local preset=$1 + local build_dir="$PROJECT_ROOT/build-windows" + local package_name="McRogueFace-${VERSION}-Windows-${preset}" + local package_dir="$DIST_DIR/$package_name" + + log_info "Packaging Windows ($preset): $package_name" + + # Check build exists + check_build_exists windows || return 1 + + # Clean and create package directory + rm -rf "$package_dir" + mkdir -p "$package_dir" + + # Copy executable + cp "$build_dir/mcrogueface.exe" "$package_dir/" + + # Copy DLLs (excluding build artifacts) + for dll in "$build_dir"/*.dll; do + [ -f "$dll" ] && cp "$dll" "$package_dir/" + done + + # Copy assets + if [ -d "$build_dir/assets" ]; then + cp -r "$build_dir/assets" "$package_dir/" + fi + + # Copy scripts + if [ -d "$build_dir/scripts" ]; then + cp -r "$build_dir/scripts" "$package_dir/" + fi + + # Copy Python stdlib directory structure (same as Linux) + # Python home is set to /lib/Python, so stdlib must be there + mkdir -p "$package_dir/lib/Python" + + # Copy the Lib directory from build (matches Linux structure) + if [ -d "$build_dir/lib/Python/Lib" ]; then + log_info "Copying Python stdlib (preset: $preset)" + cp -r "$build_dir/lib/Python/Lib" "$package_dir/lib/Python/" + + # Remove test directories and other excludes to save space + rm -rf "$package_dir/lib/Python/Lib/test" + rm -rf "$package_dir/lib/Python/Lib/tests" + rm -rf "$package_dir/lib/Python/Lib/idlelib" + rm -rf "$package_dir/lib/Python/Lib/tkinter" + rm -rf "$package_dir/lib/Python/Lib/turtledemo" + rm -rf "$package_dir/lib/Python/Lib/pydoc_data" + rm -rf "$package_dir/lib/Python/Lib/lib2to3" + rm -rf "$package_dir/lib/Python/Lib/ensurepip" + rm -rf "$package_dir/lib/Python/Lib/_pyrepl" + find "$package_dir/lib/Python/Lib" -name "__pycache__" -type d -exec rm -rf {} + 2>/dev/null || true + find "$package_dir/lib/Python/Lib" -name "*.pyc" -delete 2>/dev/null || true + find "$package_dir/lib/Python/Lib" -name "test_*.py" -delete 2>/dev/null || true + find "$package_dir/lib/Python/Lib" -name "*_test.py" -delete 2>/dev/null || true + fi + + # Also copy python314.zip for backwards compatibility (some deployments use it) + if [ -f "$build_dir/python314.zip" ]; then + cp "$build_dir/python314.zip" "$package_dir/" + fi + + # Create the distribution archive + log_info "Creating archive: ${package_name}.zip" + (cd "$DIST_DIR" && zip -r "${package_name}.zip" "$package_name") + + # Report size + local size=$(du -h "$DIST_DIR/${package_name}.zip" | cut -f1) + log_info "Created: $DIST_DIR/${package_name}.zip ($size)" + + # Cleanup uncompressed directory + rm -rf "$package_dir" +} + +package_linux() { + local preset=$1 + local build_dir="$PROJECT_ROOT/build" + local package_name="McRogueFace-${VERSION}-Linux-${preset}" + local package_dir="$DIST_DIR/$package_name" + + log_info "Packaging Linux ($preset): $package_name" + + # Check build exists + check_build_exists linux || return 1 + + # Clean and create package directory + rm -rf "$package_dir" + mkdir -p "$package_dir" + mkdir -p "$package_dir/lib" + + # Copy executable + cp "$build_dir/mcrogueface" "$package_dir/" + + # Copy shared libraries from __lib (not from build dir which has artifacts) + if [ -d "$PROJECT_ROOT/__lib" ]; then + # Copy only essential runtime libraries (not test modules) + # Core libraries: libpython, libsfml-*, libtcod + for lib in libpython3.14.so.1.0 libsfml-graphics.so.2.6.1 libsfml-window.so.2.6.1 \ + libsfml-system.so.2.6.1 libsfml-audio.so.2.6.1 libtcod.so; do + [ -f "$PROJECT_ROOT/__lib/$lib" ] && cp "$PROJECT_ROOT/__lib/$lib" "$package_dir/lib/" + done + + # Create necessary symlinks + (cd "$package_dir/lib" && \ + ln -sf libpython3.14.so.1.0 libpython3.14.so && \ + ln -sf libsfml-graphics.so.2.6.1 libsfml-graphics.so.2.6 && \ + ln -sf libsfml-graphics.so.2.6.1 libsfml-graphics.so && \ + ln -sf libsfml-window.so.2.6.1 libsfml-window.so.2.6 && \ + ln -sf libsfml-window.so.2.6.1 libsfml-window.so && \ + ln -sf libsfml-system.so.2.6.1 libsfml-system.so.2.6 && \ + ln -sf libsfml-system.so.2.6.1 libsfml-system.so && \ + ln -sf libsfml-audio.so.2.6.1 libsfml-audio.so.2.6 && \ + ln -sf libsfml-audio.so.2.6.1 libsfml-audio.so) + + # Copy Python extension modules to correct location (excluding test modules) + # Must match structure: lib/Python/lib.linux-x86_64-3.14/ + local pylib_dir="$PROJECT_ROOT/__lib/Python/lib.linux-x86_64-3.14" + if [ -d "$pylib_dir" ]; then + mkdir -p "$package_dir/lib/Python/lib.linux-x86_64-3.14" + for so in "$pylib_dir"/*.so; do + local basename=$(basename "$so") + # Skip test modules + case "$basename" in + *test*|xxlimited*|_ctypes_test*|_xxtestfuzz*) + continue + ;; + *) + cp "$so" "$package_dir/lib/Python/lib.linux-x86_64-3.14/" + ;; + esac + done + fi + fi + + # Copy assets + if [ -d "$build_dir/assets" ]; then + cp -r "$build_dir/assets" "$package_dir/" + fi + + # Copy scripts + if [ -d "$build_dir/scripts" ]; then + cp -r "$build_dir/scripts" "$package_dir/" + fi + + # Copy Python stdlib directory + # Python home is set to /lib/Python, stdlib must be in lib/Python/Lib/ + mkdir -p "$package_dir/lib/Python" + + # Copy the Lib directory from __lib/Python/Lib (filtered by preset) + if [ -d "$PROJECT_ROOT/__lib/Python/Lib" ]; then + log_info "Copying Python stdlib (preset: $preset)" + + # For now, copy entire Lib - filtering happens via package_stdlib.py for zip + # TODO: Implement directory-based filtering for light preset + cp -r "$PROJECT_ROOT/__lib/Python/Lib" "$package_dir/lib/Python/" + + # Remove test directories and other excludes to save space + rm -rf "$package_dir/lib/Python/Lib/test" + rm -rf "$package_dir/lib/Python/Lib/tests" + rm -rf "$package_dir/lib/Python/Lib/idlelib" + rm -rf "$package_dir/lib/Python/Lib/tkinter" + rm -rf "$package_dir/lib/Python/Lib/turtledemo" + rm -rf "$package_dir/lib/Python/Lib/pydoc_data" + rm -rf "$package_dir/lib/Python/Lib/lib2to3" + rm -rf "$package_dir/lib/Python/Lib/ensurepip" + rm -rf "$package_dir/lib/Python/Lib/_pyrepl" + find "$package_dir/lib/Python/Lib" -name "__pycache__" -type d -exec rm -rf {} + 2>/dev/null || true + find "$package_dir/lib/Python/Lib" -name "*.pyc" -delete 2>/dev/null || true + find "$package_dir/lib/Python/Lib" -name "test_*.py" -delete 2>/dev/null || true + find "$package_dir/lib/Python/Lib" -name "*_test.py" -delete 2>/dev/null || true + fi + + # Create run script + cat > "$package_dir/run.sh" << 'EOF' +#!/bin/bash +SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" +export LD_LIBRARY_PATH="$SCRIPT_DIR/lib:$LD_LIBRARY_PATH" +exec "$SCRIPT_DIR/mcrogueface" "$@" +EOF + chmod +x "$package_dir/run.sh" + + # Create the distribution archive + log_info "Creating archive: ${package_name}.tar.gz" + (cd "$DIST_DIR" && tar -czf "${package_name}.tar.gz" "$package_name") + + # Report size + local size=$(du -h "$DIST_DIR/${package_name}.tar.gz" | cut -f1) + log_info "Created: $DIST_DIR/${package_name}.tar.gz ($size)" + + # Cleanup uncompressed directory + rm -rf "$package_dir" +} + +show_usage() { + echo "McRogueFace Distribution Packager" + echo "" + echo "Usage: $0 " + echo "" + echo "Platforms:" + echo " windows - Windows build (requires 'make windows' first)" + echo " linux - Linux build (requires 'make' first)" + echo " all - Build all variants" + echo "" + echo "Presets:" + echo " light - Minimal stdlib (~2-3 MB)" + echo " full - Complete stdlib (~8-10 MB)" + echo "" + echo "Examples:" + echo " $0 windows light # Small Windows package" + echo " $0 linux full # Full Linux package" + echo " $0 all # All platform/preset combinations" +} + +main() { + local platform=${1:-} + local preset=${2:-full} + + # Create dist directory + mkdir -p "$DIST_DIR" + + case "$platform" in + windows) + package_windows "$preset" + ;; + linux) + package_linux "$preset" + ;; + all) + log_info "Building all distribution variants..." + package_windows light || true + package_windows full || true + package_linux light || true + package_linux full || true + log_info "All packages created in $DIST_DIR" + ls -lh "$DIST_DIR"/*.zip "$DIST_DIR"/*.tar.gz 2>/dev/null || true + ;; + -h|--help|"") + show_usage + exit 0 + ;; + *) + log_error "Unknown platform: $platform" + show_usage + exit 1 + ;; + esac +} + +main "$@" diff --git a/tools/package_stdlib.py b/tools/package_stdlib.py new file mode 100755 index 0000000..9cfb29b --- /dev/null +++ b/tools/package_stdlib.py @@ -0,0 +1,304 @@ +#!/usr/bin/env python3 +""" +McRogueFace Standard Library Packager + +Creates light/full stdlib variants from Python source or existing stdlib. +Compiles to .pyc bytecode and creates platform-appropriate zip archives. + +Usage: + python3 package_stdlib.py --preset light --platform windows --output dist/ + python3 package_stdlib.py --preset full --platform linux --output dist/ +""" + +import argparse +import compileall +import fnmatch +import os +import py_compile +import shutil +import sys +import tempfile +import zipfile +from pathlib import Path + +# Try to import yaml, fall back to simple parser if not available +try: + import yaml + HAS_YAML = True +except ImportError: + HAS_YAML = False + +SCRIPT_DIR = Path(__file__).parent +PROJECT_ROOT = SCRIPT_DIR.parent +CONFIG_FILE = SCRIPT_DIR / "stdlib_modules.yaml" + +# Default module lists if YAML not available or for fallback +DEFAULT_CORE = [ + 'abc', 'codecs', 'encodings', 'enum', 'genericpath', 'io', 'os', + 'posixpath', 'ntpath', 'stat', '_collections_abc', '_sitebuiltins', + 'site', 'types', 'warnings', 'reprlib', 'keyword', 'operator', + 'linecache', 'tokenize', 'token' +] + +DEFAULT_GAMEDEV = [ + 'random', 'json', 'collections', 'dataclasses', 'pathlib', 're', + 'functools', 'itertools', 'bisect', 'heapq', 'copy', 'weakref', 'colorsys' +] + +DEFAULT_UTILITY = [ + 'contextlib', 'datetime', 'time', 'calendar', 'string', 'textwrap', + 'shutil', 'tempfile', 'glob', 'fnmatch', 'hashlib', 'hmac', 'base64', + 'binascii', 'struct', 'array', 'queue', 'threading', '_threading_local' +] + +DEFAULT_TYPING = ['typing', 'annotationlib'] + +DEFAULT_DATA = [ + 'pickle', 'csv', 'configparser', 'zipfile', 'tarfile', + 'gzip', 'bz2', 'lzma' +] + +DEFAULT_EXCLUDE = [ + 'test', 'tests', 'idlelib', 'idle', 'ensurepip', 'tkinter', 'turtle', + 'turtledemo', 'pydoc', 'pydoc_data', 'lib2to3', 'distutils', 'venv', + '__phello__', '_pyrepl' +] + +EXCLUDE_PATTERNS = [ + '**/test_*.py', '**/tests/**', '**/*_test.py', '**/__pycache__/**', + '**/*.pyc', '**/*.pyo' +] + + +def parse_yaml_config(): + """Parse the YAML configuration file.""" + if not HAS_YAML: + return None + + if not CONFIG_FILE.exists(): + return None + + with open(CONFIG_FILE) as f: + return yaml.safe_load(f) + + +def get_module_list(preset: str, config: dict = None) -> tuple: + """Get the list of modules to include and patterns to exclude.""" + if config and 'presets' in config and preset in config['presets']: + preset_config = config['presets'][preset] + include_categories = preset_config.get('include', []) + exclude_patterns = preset_config.get('exclude_patterns', EXCLUDE_PATTERNS) + + modules = [] + for category in include_categories: + if category in config: + modules.extend(config[category]) + + # Always add exclude list + exclude_modules = config.get('exclude', DEFAULT_EXCLUDE) + + return modules, exclude_modules, exclude_patterns + + # Fallback to defaults + if preset == 'light': + modules = DEFAULT_CORE + DEFAULT_GAMEDEV + DEFAULT_UTILITY + DEFAULT_TYPING + DEFAULT_DATA + else: # full + modules = DEFAULT_CORE + DEFAULT_GAMEDEV + DEFAULT_UTILITY + DEFAULT_TYPING + DEFAULT_DATA + # Add more for full build (text, debug, network, async, system would be added here) + + return modules, DEFAULT_EXCLUDE, EXCLUDE_PATTERNS + + +def should_include_file(filepath: Path, include_modules: list, exclude_modules: list, + exclude_patterns: list) -> bool: + """Determine if a file should be included in the stdlib.""" + rel_path = str(filepath) + + # Check exclude patterns first + for pattern in exclude_patterns: + if fnmatch.fnmatch(rel_path, pattern): + return False + + # Get the top-level module name + parts = filepath.parts + if not parts: + return False + + # Remove file extension properly (handle .pyc before .py to avoid partial match) + top_module = parts[0] + if top_module.endswith('.pyc'): + top_module = top_module[:-4] + elif top_module.endswith('.py'): + top_module = top_module[:-3] + + # Check if explicitly excluded + if top_module in exclude_modules: + return False + + # For preset-based filtering, check if module is in include list + # But be permissive - include if it's a submodule of an included module + # or if it's a standalone .py file that matches + for mod in include_modules: + if top_module == mod or top_module.startswith(mod + '.'): + return True + # Check for directory modules + if mod in parts: + return True + + return False + + +def compile_to_pyc(src_dir: Path, dest_dir: Path, include_modules: list, + exclude_modules: list, exclude_patterns: list) -> int: + """Compile Python source files to .pyc bytecode.""" + count = 0 + + for src_file in src_dir.rglob('*.py'): + rel_path = src_file.relative_to(src_dir) + + if not should_include_file(rel_path, include_modules, exclude_modules, exclude_patterns): + continue + + # Determine destination path (replace .py with .pyc) + dest_file = dest_dir / rel_path.with_suffix('.pyc') + dest_file.parent.mkdir(parents=True, exist_ok=True) + + try: + # Compile to bytecode + py_compile.compile(str(src_file), str(dest_file), doraise=True) + count += 1 + except py_compile.PyCompileError as e: + print(f"Warning: Failed to compile {src_file}: {e}", file=sys.stderr) + + return count + + +def repackage_existing_zip(src_zip: Path, dest_zip: Path, include_modules: list, + exclude_modules: list, exclude_patterns: list) -> int: + """Repackage an existing stdlib zip with filtering.""" + count = 0 + + with zipfile.ZipFile(src_zip, 'r') as src: + with zipfile.ZipFile(dest_zip, 'w', zipfile.ZIP_DEFLATED) as dest: + for info in src.infolist(): + rel_path = Path(info.filename) + + if not should_include_file(rel_path, include_modules, exclude_modules, exclude_patterns): + continue + + # Copy the file + data = src.read(info.filename) + dest.writestr(info, data) + count += 1 + + return count + + +def create_stdlib_zip(source: Path, output: Path, preset: str, + platform: str, config: dict = None) -> Path: + """Create a stdlib zip file from source directory or existing zip.""" + include_modules, exclude_modules, exclude_patterns = get_module_list(preset, config) + + # Determine output filename + output_name = f"python314-{preset}.zip" + output_path = output / output_name + output.mkdir(parents=True, exist_ok=True) + + if source.suffix == '.zip': + # Repackage existing zip + print(f"Repackaging {source} -> {output_path}") + count = repackage_existing_zip(source, output_path, include_modules, + exclude_modules, exclude_patterns) + else: + # Compile from source directory + print(f"Compiling {source} -> {output_path}") + with tempfile.TemporaryDirectory() as tmpdir: + tmp_path = Path(tmpdir) + count = compile_to_pyc(source, tmp_path, include_modules, + exclude_modules, exclude_patterns) + + # Create zip from compiled files + with zipfile.ZipFile(output_path, 'w', zipfile.ZIP_DEFLATED) as zf: + for pyc_file in tmp_path.rglob('*.pyc'): + arc_name = pyc_file.relative_to(tmp_path) + zf.write(pyc_file, arc_name) + + size_mb = output_path.stat().st_size / (1024 * 1024) + print(f"Created {output_path} ({count} files, {size_mb:.2f} MB)") + + return output_path + + +def find_stdlib_source(platform: str) -> Path: + """Find the stdlib source for the given platform.""" + if platform == 'windows': + # Check for existing Windows stdlib zip + win_stdlib = PROJECT_ROOT / '__lib_windows' / 'python314.zip' + if win_stdlib.exists(): + return win_stdlib + + # Fall back to cpython source + cpython_lib = PROJECT_ROOT / 'modules' / 'cpython' / 'Lib' + if cpython_lib.exists(): + return cpython_lib + else: # linux + # Check for existing Linux stdlib + linux_stdlib = PROJECT_ROOT / '__lib' / 'Python' / 'Lib' + if linux_stdlib.exists(): + return linux_stdlib + + # Fall back to cpython source + cpython_lib = PROJECT_ROOT / 'modules' / 'cpython' / 'Lib' + if cpython_lib.exists(): + return cpython_lib + + raise FileNotFoundError(f"Could not find stdlib source for {platform}") + + +def main(): + parser = argparse.ArgumentParser(description='Package McRogueFace Python stdlib') + parser.add_argument('--preset', choices=['light', 'full'], default='full', + help='Stdlib preset (default: full)') + parser.add_argument('--platform', choices=['windows', 'linux'], required=True, + help='Target platform') + parser.add_argument('--output', type=Path, default=Path('dist'), + help='Output directory (default: dist)') + parser.add_argument('--source', type=Path, default=None, + help='Override stdlib source (zip or directory)') + parser.add_argument('--list-modules', action='store_true', + help='List modules for preset and exit') + + args = parser.parse_args() + + # Parse config + config = parse_yaml_config() + + if args.list_modules: + include, exclude, patterns = get_module_list(args.preset, config) + print(f"Preset: {args.preset}") + print(f"Include modules ({len(include)}):") + for mod in sorted(include): + print(f" {mod}") + print(f"\nExclude modules ({len(exclude)}):") + for mod in sorted(exclude): + print(f" {mod}") + return 0 + + # Find source + if args.source: + source = args.source + else: + source = find_stdlib_source(args.platform) + + print(f"Source: {source}") + print(f"Preset: {args.preset}") + print(f"Platform: {args.platform}") + + # Create stdlib zip + create_stdlib_zip(source, args.output, args.preset, args.platform, config) + + return 0 + + +if __name__ == '__main__': + sys.exit(main()) diff --git a/tools/stdlib_modules.yaml b/tools/stdlib_modules.yaml new file mode 100644 index 0000000..4f4de26 --- /dev/null +++ b/tools/stdlib_modules.yaml @@ -0,0 +1,239 @@ +# McRogueFace Python Standard Library Module Configuration +# Used by package_stdlib.py to create light/full distribution variants +# +# Categories: +# core - Required for Python interpreter to function +# gamedev - Commonly needed for game development +# utility - Generally useful modules +# typing - Type hints and annotations +# data - Data structures and serialization +# text - Text processing and parsing +# debug - Debugging and development tools +# network - Networking (excluded from light) +# async - Async programming (excluded from light) +# system - System/OS interaction (selective) +# exclude - Always excluded (test suites, IDE, etc.) + +# Modules required for Python to start +core: + - abc + - codecs + - encodings # Directory - all encodings + - enum + - genericpath + - io + - os + - posixpath + - ntpath + - stat + - _collections_abc + - _sitebuiltins + - site + - types + - warnings + - reprlib + - keyword + - operator + - linecache + - tokenize + - token + +# Game development essentials +gamedev: + - random + - json + - math # Note: mostly builtin, but module exists + - collections + - dataclasses + - pathlib + - re + - functools + - itertools + - bisect + - heapq + - copy + - weakref + - colorsys # Color conversion utilities + +# Generally useful utilities +utility: + - contextlib + - datetime + - time + - calendar + - string + - textwrap + - shutil + - tempfile + - glob + - fnmatch + - hashlib + - hmac + - base64 + - binascii + - struct + - array + - queue + - threading + - _threading_local + +# Type system support +typing: + - typing + - typing_extensions # If present + - annotationlib + +# Data handling +data: + - pickle + - shelve + - dbm + - csv + - configparser + - tomllib + - zipfile + - tarfile + - gzip + - bz2 + - lzma + - zlib + +# Text processing +text: + - html + - html.parser + - html.entities + - xml + - xml.etree + - xml.etree.ElementTree + - xml.dom + - xml.sax + - difflib + - pprint + - gettext + - locale + +# Debugging/development (include in full, optional for light) +debug: + - traceback + - logging + - pdb + - dis + - inspect + - ast + - code + - codeop + - profile + - cProfile + - pstats + - timeit + +# Networking (excluded from light builds) +network: + - socket + - ssl + - http + - http.client + - http.server + - http.cookies + - http.cookiejar + - urllib + - urllib.request + - urllib.parse + - urllib.error + - ftplib + - imaplib + - poplib + - smtplib + - email + - mailbox + - mimetypes + - webbrowser + +# Async support (excluded from light builds) +async: + - asyncio + - concurrent + - concurrent.futures + - selectors + - select + +# System interaction (selective inclusion) +system: + - subprocess + - multiprocessing + - signal + - platform + - sysconfig + - importlib + - pkgutil + - runpy + - zipimport + - ctypes + - getopt + - argparse + - getpass + - grp # Unix only + - pwd # Unix only + - pty # Unix only + - tty # Unix only + - termios # Unix only + - fcntl # Unix only + - resource # Unix only + - nis # Unix only + - spwd # Unix only + - crypt # Unix only + - winreg # Windows only + - msvcrt # Windows only + - winsound # Windows only + - _winapi # Windows only + - ensurepip # pip installer + - venv # Virtual environments + +# Always excluded - never include these +exclude: + - test # Python test suite (34MB!) + - tests # Any tests directories + - idlelib # IDLE editor + - idle # IDLE + - tkinter # No Tcl/Tk runtime + - turtle # Requires tkinter + - turtledemo # Turtle demos + - pydoc # Documentation generator + - pydoc_data # Documentation strings (571KB) + - lib2to3 # Python 2 to 3 converter + - distutils # Deprecated + - __phello__ # Test package + - _pyrepl # REPL (we have our own) + +# Build presets +presets: + light: + include: + - core + - gamedev + - utility + - typing + - data + - system + exclude_patterns: + - "**/test_*.py" + - "**/tests/**" + - "**/*_test.py" + + full: + include: + - core + - gamedev + - utility + - typing + - data + - text + - debug + - network + - async + - system + exclude_patterns: + - "**/test_*.py" + - "**/tests/**" + - "**/*_test.py"